Runescape TROLL STRONGHOLD QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Start by talking to the General Denulth in Burthorpe training camp.
Quest difficulty level: Medium.
Reward: Law talisman.
Law talisman info: You need level 54 runecrafting to make these, you will find the altar on Entrana, remember you’re not able to take armour with you here. The law talisman is untradable.
Quest points gained: 1.
Required Skills: 15 Agility, good combat (60+), thieving (30+) and prayer (43+) recommended.
Required Items: Climbing Boots (check the Death Plateau quest for more info), good food, 12 gp for the clilmbing boots if you dont have them.
Required Quests: Death Plateau quest.
Monsters: Trolls (level 69), Dad (level 101), General (level 113).
NPC: General Denulth (Burthorpe training camp), Twig (Troll Stronghold jail).

TROLL STRONGHOLD QUEST WALKTHROUGH
Firstly talk to the General Denulth in Burthorpe training camp, and if you don’t have any climbing boots, go to Tenzing and you can get the boots from him. Go through the Sherpa’s hut (or run the gauntlets of thrower trolls) to a junction on the ledge above the gauntlet, blocked by rocks. Climb the rocks and head east, you’ll come to a gate. When you try and open it, it will say you must defeat Dad.
Go in and defeat Dad (level 101, and does knock backs), and exit the arena using the other gate and follow the path. Go through several small caves and you will come to a circular mountain / maze - do not climb it, go round it to the areas to the northwest, again avoiding thrower trolls.
Walk through this area to an entrance to the stronghold where there will be lots of Trolls (level 69), enter the stronghold and go west to kill a general level 113, the general will hit a lot on you, so use protection from melee against him, he will drop a prison key. The prison is to the northeast, down two sets of stairs. Once down in the prison there are 2 guards sleeping, look in the room and there is a guard named twig, pickpocket him (or kill him) for the key to the prisoners’ cell (cell key 1). Go in the cell and talk with the prisoners.
Return to Denulth to claim your reward, he will send you to Dunstan who gives you a family heirloom - a Law Talisman.

Runescape SHIELD OF ARRAV QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Reldo, Varrock Library (in the palace).
Quest difficulty level: Medium.
Reward: 600gp.
Quest points gained: 1.
Required Items: A few gp (100 should be enough) and a friend.
The book: Search around the library bookcases until you find a book titled ‘The Shield of Arrav’ by A R Wright and then read it.
Phoenix Gang: To join this gang, go back to Reldo and talk with him about where you can find the Phoenix Gang. He doesn’t know but tells you to ask the fur trader. Talk with the fur trader in Varrock Square. Give him 20gp for the information on where the Phoenix hideout is. Head over to the hideout, it’s in a room in the south of Varrock. Head down the stairs and talk with Straven.
VTAM Corporation: To join the VTAM Corporation you’ll need to kill Jonny the Beard in the Blue Moon Inn (west of the hideout) to get a report for Straven. Straven will then give you a key to the weapons store. The shield half is in the back in a chest.
Black Arm Gang: Ask your friend for some help. Ask them to talk to the tramp just west of the south entrance to Varrock. Ask him what’s down the alleyway, and he’ll tell them that it’s the Black Arm Gang’s hideout. Your friend must follow the alleyway and talk with Katrine. They must tell her that you know about the gang, and that you won’t tell who your source is. Tell her to try you out to prove that you’re trustworthy.
Getting the crossbows: Using the key to the weapons store go a little east of the Phoenix hideout and find the locked door. Go in and up the stairs. You will be attacked by the Phoenix master of arms. Kill him and take two crossbows. Give your friend the crossbows and they can go back to Katrine and give her the crossbows, go upstairs in the hideout, and get the shield half.
Completing the quest: Now you will have one half of the shield and your friend will have the other. Hopefully they will give you their half. Once you have both halves go to Curator in the Varrock Museum located east of the palace you started in. Talk with him, and get the 2 certificates. Give one to your friend, and then head of to the king in the Varrock palace, give him the certificate, and you’ll have completed the quest.

Runescape MOURNING’S ENDS PART 2 QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Arianwyn in Lleyta.
Quest difficulty level: Hard.
Reward: 20k Agility XP, Access to Death Altar.
Quest points gained: 2.
Required Skills: High Agility (around 70 should do).
Required Quests: Mournings Ends - Part 1.
Required Items: Rope, Chisel, Mourners Outfit, Death Talisman or items listed in final stage of guide.
NPC: Arianwyn, Head Mourner, Eluned, Thorgel.

MOURNING’S ENDS PART 2 QUEST WALKTHROUGH
First of all, Arianwyn tells you to investigate the excavation. Put on your mourners outfit and head to Mourners Headquarters in West Ardougne. You will find the HQ in the most Northeastern building. If you do not have your mourners outfit from Mournings Ends Part 1, get another by killing a level 11 mourner on the way to West Ardougne. When you get to Mourners HQ, speak with the Head Mourner in the basement and you will receive a new key. Use your new key to enter the tunnels beyond the locked door. Here you need to head directly west, then take the southern path. After a cut-scene search a nearby guard to get his journal and a colour wheel. The colour wheel can be useful later on. Now head back to Arianwyn. Speak with Arianwyn then go back to the temple. You need to go inside the front door now. Be careful of the shadow creatures. Climb the stairs directly in front of the door. Once up the stairs move to the east of them to find the collection point. Pull the lever and collect everything. Go back to the stairs. From here you need to head south one pillar, then west followed by south to find some stairs within the wall. Climb up the stairs. Once up them you should see some stairs to the north on your minimap. Head to these and go down.
This is a good place for taking a break when doing the puzzle as it is safe, but now you head up the north stairs. From here go as far to the east as you can and you should find the black crystal just to your south. Use your chisel on it to take a sample. Head back to Arianwyn again. Arianwyn should get Eluned to make a new crystal for you and tell you what to do with it. Bank it for now and get out the mirrors and yellow crystal from the temple. Now is when the puzzle begins. You need to head back to the temple and up the first stairs. To the east of these by the collector is a light pillar with a beam of light in it. Insert a mirror and rotate to send the beam north. Move north to the pillar and using a mirror to send the beam to the west. Here direct the beam south. Follow the beam south placing your yellow crystal and then a mirror to send your yellow beam east. You will now be able to climb across the handholds (failing sends you to the first floor and deals 5 damage) to reach a newly opened blue door. Search the chest within for more mirrors and a cyan crystal. Work your way back to where you turned the beam south. Collect your pieces as you go. At the pillar where the beam turns south, put in the cyan crystal. Follow the beam west, turn it north with a mirror, before continuing to turn it back east. Follow the beam along towards the door and you will come across a pillar. Put your yellow crystal in here. This opens the pink door, where you once again open the chest for more mirrors. This is a good time to restock your food and stuff. Collect a rope as you will need it for the next part. Using the collector get all your mirrors and crystals back. Then you need to setup the following pattern, always following the beam: North, West, Cyan Crystal, North, East. The next pillar along this corridor also needs a mirror, but it must point the light upwards. To achieve this the mirror needs to have its base where the light enters and top on the opposite side. In this case west and east. Light travelling up can be noted by a beam above the pillar. Using the ladder beside this pillar, head up one floor. Use a mirror on the pillar to send the beam west. The beam will pass through a pillar you cannot reach, this pillar has the useful effect of turning cyan to blue and yellow to red, which you will be using later. Head back down the ladder and head south to reach the other stairs to the top floor. Once here cross to the north side using the double stairs, then head directly east through a narrow grey passage. Once through head north to find your now blue light beam. From here we want to send our light down. to do this arrange the mirror so its top is by the east and base is by the west markers. Go all the way down to the first floor and make your way to the north west corner again. Your beam should have opened a yellow door for you. Go through and rotate the fixed mirror to hit the other door. Raid the chest in here, then rotating the mirror again, escape. Leaving everything the same as the set up for the third door, head back to your cyan crystal on the second floor and replace it with the yellow crystal. Go back to the north west corner of the upper floor. This time reflect your now red light to head south. Follow it all the way to the south west corner and direct it downwards by aligning the mirror top to north and bottom to south. Once you have done this, head down one floor using the stairs. Directly west of the stairs you should find a low wall. Climb over it. In this room you use your rope on the rocks by the hole in the floor so that you can climb down. Go through the now open cyan door to raid the chest. You should now have 10 mirrors, a fractured crystal, and cyan, yellow and blue crystals. Now is a good time to restock food. This is where it gets a bit more complicated, so make sure you know how to arrange mirrors to send light up and down: Firstly set up your crystals to once more open the first blue door, this time place the blue crystal inside this room. Don’t pull the lever after doing this step. Head back to the pillar north and west from the lever. Collect all your mirrors and your yellow crystal along the way. Direct your beam upwards. Move up via the stairs to reach your beam and send it south. This beam will travel a long distance to a pillar on the other side of the double steps. Here you place your fractured crystal. Note that the smooth side faces north, this is vital later on. Now you should have multiple light beams. Firstly head south and reflect the light east to the corner, then send it down. Go back to your light split. This time follow it west and once again send the beam down. Move down two floors and find this second beam, which, die to a special pillar should be green. Using your mirrors reflect this south then east to open the door. Inside this room you should have your blue beam. rotate the fixed mirror so it hits the yellow door and collect your last mirrors and second fractured crystal from the chest. Now the final pillar. This pillar requires beams of certain colours to hit it from certain sides and will put to use all you have learnt. For it to open you need a blue beam from the north, a red beam from the west and a green beam from the south. Start back at the collector after using it to get all your crystals and send the beam north as normal. Send the beam down. Find the beam downstairs and send it west, this is where it gets tricky. Place your newest fractured crystal in the pillar, the smooth side should face east. If you do not get four beams, it is the wrong one so switch it. Once you have this you need to move around the inaccessible room to reach your north beam and reflect it up. On the second floor you need to place the yellow crystal into this beam, then using the ladder head to the third floor. Here send the beam west through the colour changing pillar, to make our red beam. Now, you need to reach the northwest corner again, using the same route as before, to find your red beam. From the corner you have to send it south, then halfway along send it east using the pillar there. A fixed mirror to the east reflects it down for you. That is your first beam completed. Head back to where you split the light and follow the south beam. At the four-way pillar place your other fractured crystal. To both the east and west of here you need to reflect your light upwards. This should give you a plain and a green beam, thanks to the second floor pillar, on the third floor. Head up to the third floor again, find the most western of your two beams, which should be green. This beam will not appear from the top of its pillar as it cannot go further up, but is the pillar west of the double stairs. Reflect this beam west. Fixed mirrors again send this to the final pillar for you, so two beams down, one to go. Go east to find your other beam, which should be to the far east of the same row. Send the beam west, then north and cross over using the double steps. On this side, use your last mirror to reflect it west again, but follow the beam to find a pillar that it passes through to the west and place the blue crystal in it. Once again fixed mirrors do the rest. Move to the space between the double stairs and take the steps down to the west. The cyan door here is now open, thanks to your red beam, step through and rotate the mirror in the pillar nearby to send the beam west. This completes the final pillar, opening the door to the altar. Follow the beam west and step through the triple door to view a short cut-scene with Thorgel the dwarf. He will give you a list of 50 items to acquire in exchange for a death talisman, should you not already have one. Once here you also receive a shortcut, a tunnel behind the altar slab leads to the dwarf within the underground pass which can be used as a shortcut to the Lleyta bank.

THE LIST
The list contains the following items.
Rope: Buy from Ned in Draynor.
Spade: Spawns in Falador or can be bought from farming stores.
Iron Pickaxe: The pickaxe store in the dwarf mines sells these.
Iron Axe: The axe store in Lumbridge sells this.
Knife: Sold in most general stores.
Plank: Spawns north of the barbarian outpost.
Pie dish: Spawns in the cooking guild and near dwarf mines pick shop.
Potatoes(10): Collect from any potato field and put into a sack, sacks are available at all farming stores.
Pot of flour: Grind grain in a windmill.
Bucket of milk: Milk a dairy cow, all cow locations have a dairy cow.
Ball of wool: Shear a sheep and spin the wool or buy from adventurers store in Ardougne.
Oak logs: Cut down an oak tree.
Chisel: Sold at most general stores.
Shears: Sold at most general stores.
Needle: Al-Kharid crafting store sells.
Thread: Al-Kharid crafting store sells.
Cooked Meat: Cook raw beef or similar.
Iron Nail (1 is enough): Make from an iron bar.
Unicorn Horn dust: Grind a unicorns horn.
Bronze Bar: Make or buy from Shanty in Al-Kharid.
White Berries: Spawns in Isafdar and Red Dragon Isle.
Hammer: Sold at most general stores.
Potato Cactus: Spawns in the Kalphite dungeon.
Skull: Spawns in level 1 wilderness north of the mind altar.
Babydragon Bones: Kill a baby blue or red dragon.
Facemask: Sold by slayer masters.
Rune Essence (1 is enough): Mine at the essence mine.
Lobster Pot: Sold by all fishing stores and spawns in fishing guild.
Fishing rod: Sold by most fishing stores.
Tinderbox: Sold at most general stores.
Lockpick: Pickpocket rogues or buy in rogues den.
Bronze Med Helm: Smith from a bronze bar.
White Apron: Sold by Varrock clothes store.
Jug of wine: Make yourself or buy from western bar in Keldagrim.
Kebab: Sold by Al-Kharid kebab seller.
Leather Boots: Spawn in Lumbridge castle basement.
Swamp Paste: Sold in Port Khazard or made from swamp tar and flour.
Redberries: Spawn below Varrock.
Cheese: Spawns in Draynor.
Vial of water: Buy at a herblore store or make yourself.
Flax: Pick from a flax field such as Seers Village or Lleyta.
Gold Ring: Craft from a gold bar.
Egg: Spawns at chicken farm east of Lumbridge.
Leather Gloves: Sold at Varrock clothes store.
Cake tin: Spawn in cooking guild sold at cooking store in Yanille and general store in Cathurby and Lumbridge.
Necklace mould: Sold at Al-Kharid crafting store.
Rotten Tomato: Sold at Duel Arena bank.

THE THREE ITEMS
As well the stuff in the list above, there are three items at the top of the list that vary from person to person, so you must check.

ITEM ONE: A TICKET
Archery Ticket: Earn tens points at the ranging mini-game at the rangers guild.
Agilty Arena Ticket: Tag two pillars in a row at the Brimhaven agilty arena.
Castle Wars Ticket: Received for being on the winning team in castle wars or for a draw.

ITEM TWO: A BOOK
Crumbling Tome: Spawns at the barrows.
Priffindas A History: Found on bookcases in Lleyta.
Battered book: Bookshelf in house southwest of Seers bank.

ITEM THREE: A KEY
Jail key: Dropped by Jailer in Taverly dungeon.
Dusty key: Given by prisoner in Taverly dungeon or at its spawn in Taverly dungeon.
Door key: Under the plant pot beside the front doorof the witches house near Taverly.

Once you have a talisman enter the death altar. When inside use the new crystal that Arianwyn made for you on the altar to charge it. Finally take it back to the black crystal on the third floor. Don’t forget you need to rotate your red beam to get back to the stairs. After you have done all of this return to Arianwyn to receive a crystal trinket that allows you access to the temple via the front door. This completes the quest.

Runescape THE GREAT BRAIN ROBBERY QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to Brother Tranquility on Mos Le’Harmless..
Quest difficulty level: Medium.
Reward: 6000 Prayer, 3000 Crafting, 2000 Construction, 5000 in any one skill over level 30, Barrelchest anchor, Prayer book (cures poison).
Quest points gained: 2.
Required Quests: Creature of Fenkenstrain, Cabin Fever, Recipe for Disaster - Saving Pirate Pete.
Required Skills: Level 16 Crafting, Level 30 Construction, Level 50 Prayer.
Required Items: Diving apparatus, fishbowl helmet, hammer, 40-50 nails, 18-20 normal planks, holy symbol, ring of Charos, 10 fur.
Other Requirements: Access to a Player Owned House workshop, Ability to defeat a level 190 monster without using Prayer.
Monsters: Zombie Pirate (Level 57), Sorebones (Level 57), Barrelchest (Level 190).

THE GREAT BRAIN ROBBERY QUEST WALKTHROUGH
Speak to Brother Tranquility on Mos Le’harmless. He will ask you to help him fend off some zombie pirates. Agree to help him and he will teleport you to an island called Harmony where he, other zombie monks, and zombie pirates reside. For future teleports, right click Brother Tranquility and select “teleport.” Go to the Saradomin statue, north of the granary you were teleported to. Zombie Pirates will be all over the island. Pull the statue aside to reveal a hole and climb down. You will see some stairs that lead into the water. Go down these. You will need your diving apparatus and helmet equipped. Once you are in the tunnel, run through more zombie pirates to the end of it where you will see some damaged stairs. Repair them. You will need 10 nails (bring extra just in case), a hammer, and 4 normal planks. Climb up the reparied stairs and you will find yourself in a room with bookcases. Use the option “Peep Through Peephole.” You will find out the Zombie Pirates are planning on knocking out the monks with sleeping gas. Report back to Brother Tranquility.
Tell Brother Tranquility the plot and he will send you to collect a prayer book from Edgeville Monastary. You will be teleported back to Mos Le’harmless. Go to the monastery and search the bookcase on the left side of the building. You will find the book of prayers. Read the book to find how to cure the monk’s disease. Pick the item asked by the book. It will be either Cabbage or Holy symbol. To get the cabbage, go south to the entrance of the mountain and then go northeast. Pick a head of cabbage in the patch north of the monastary. To get a holy symbol, go to Crafting Guild, mine silver, pick up the Holy mould (1st floor), smelt, complete with a ball of wool and have it blessed by the head monk in the monastary.

Return to Brother Tranquility who will teleport you back to Harmony and ask you to recite the prayer. Talk to Brother Tranquility again. He will ask you to bring Dr. Fenkenstrain to help them get their brains back. Go to Dr. Fenkenstrain in his castle. He is at the top of the central tower. You will ask him to help get the monks’ brains back. He will be scared to pass the werewolves, so you must find another way to get him to Harmony. He will tell you to talk to Rufus, the shopkeeper of the food shop in Canifis, and arrange for him to be shipped over to Harmony in a crate.

Go to Rufus with your Ring of Charos equipped. Ask him about the shipping order and he will say he wants cats in the crate and that they must be inspected. You will be given a wolf whistle to blow once you have made the crates and you will need to make some fake cats out of planks and fur, made on the craft bench in your or your friend’s house. Get your fake cats and crate part and build the crates on the ghost crate image next to Fenkenstrain in the tower. You will need all 6 crate parts, a hammer, and 20 nails. You will need to add a false bottom to the crate for the Fenksentrain to hide under; this requires 4 normal planks and 8 nails. Next fill the crate with your 10 fake cats. After that, you will need to blow your whistler and Rufus will appear and inspect the crate. After he leaves, he will give you a receipt. When he does this, you need to use it on the crate and the crate will teleport. Once the crate and the doctor have been moved, you will need to go back to Harmony and talk to Dr. Fenkenstrain. He will ask you to get some items for him. The items are: Cranial Clamp, Pair of Brain Tongs, Three bell jars, at least 30 skull staples, and a Hammer.

To get the items he asks for, you will need to go to the church north of where Brother Tranquility is. You will find the door to be blocked, so you need to go and get a powder keg, fuse, and a tinderbox from the ghost ship north of the church. Search the locker to get the fuse, go up the ladder and get a tinderbox. Finally, go and get a keg from the top deck of the ghost ship. When you have these three items, go back to the blockaded door of the church and use the keg on the door, then the fuse, and finally use the tinderbox on the fuse to destroy the door. Kill the Sorebones (Level 57) to get all of the items you need except for the hammer.

Once you have all of the items the doctor asked for, go back and talk to Dr. Fenkenstrain and he will perform the operation right then. Now that they are back to normal, talk to Brother Tranquility and he will tell you to confront Mi-Gor who is in the church north of where you are now. Now that you are ready for the final battle, go back to the church and confront Mi-Gor and his bodyguard Barrelchest (Level 190) will appear and attack you. Once he is dead, he will drop a broken barrelchest anchor which can be made into a weapon. Once you have confronted Mi-Gor and killed his bodyguard, return to Brother Tranquility and tell him that Mi-Gor has fled for your reward.

Source: tip.it

Runescape GERTRUDE’S CAT QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: West of Varrock, speak with Gertrude at her house.
Quest difficulty level: Easy.
Reward: Cooking exp., chocolate cake, stew and your very own little kitten.
Quest points gained: 1.
Required Items: Raw sardine, milk and 100gp.

GERTRUDE’S CAT QUEST WALKTHROUGH
Gertrude: Gertrude will tell you that she has lost her cat (Fluffs). She will also tell you to go to the market place and speak with either Shilop or Wilough. They will tell you that the cat is at their secret playground. Ask them what would make them tell where the playground is, and then give them 100gp.
Lumber yard: Go to the lumber yard north-east of Varrock, and go over the fence where it’s broken. Go to the middle and up a ladder. Here you’ll find the cat. Try to pick it up and it’ll scratch you. Use the milk on it, and then try to pick it up again. Same thing will happen. Use a sardine on it, and it’ll say that it doesn鈥檛 want that sardine. Go back to Gertrude.
Gertrude: Tell her that you have found her cat, but that it won’t go with you. Gertrude will tell you that Fluffs loves doogled sardines. Go around to the back of her house and pick up some doogle leaves and use them with your sardines. Go back to the lumber yard, up the stairs, and use the seasoned sardine on Fluffs. Try to pick her up again, she still won’t leave, this time it’ll say that you can hear kittens somewhere.
Kittens: Go down again and search all the barrels and crates until you find a little kitten. Once you have it, go back to Fluffs, and use the kitten on her. She will run off home. Go back and talk with Gertrude to get your reward. This completes the quest.

Runescape FISHING CONTEST QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk with the mountain dwarf east (or west) of the white wolfs mountain.
Quest difficulty level: Easy.
Reward: 3,255 fishing exp. You can now use the underground passage under the white wolfs mountain.
Quest points gained: 1.
Required Skills: Level 10 fishing.
Required Items: Garlic, Fishing Rod (normal, not fly fishing), 100gp and a spade (can be found in Draynor Manor).

FISHING CONTEST QUEST WALKTHROUGH
Mountain Dwarf: Ask him what goes on down the stairs, he’ll tell you that you can’t go down there, ask him why not. Then ask if he wants to be your friend, and then ask how you can earn his trust. He’ll tell you about the fishing competition and give you the pass.
Red vine worms: Go through the White Wolf Mountain, and into the woods west of Seers Village, find a way in (there’s some loose railings where you can squeeze in around the back). You’ll most likely be attacked by the level 44 guard dogs, go to the western area of the forest, and find some red vines. Check them to get some red vine worms. Three should be enough. you will need to have a spade on you to get them.
Hemenster: Now go to Hemenster and go in the gates for the competition place (just south of front-gate to the woods you were just in), speak with Bonzo, but don鈥檛 go to the willow tree as he tells you, go to the spot at the pipes instead, and try to fish. Ask Sinister why he can’t fish at one of the other places, and then use your garlic on the pipes. Sinister will now let you fish at his spot, and when you do this you’ll catch some giant carps. Catch three and Bonzo will say that you’re the winner.
Completing the Quest: Now you have the trophy, go back to the dwarf and collect your reward. The Quest is completed.

Runescape ELEMENTAL WORKSHOP II QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Exam Centre at the Dig Site.
Quest difficulty level: Easy.
Reward: 7500 Crafting, 7500 Smithing, ability to make and use Elemental Mind equipment.
Quest points gained: 1.
Required Quests: Elemental Workshop.
Required Skills: Level 20 Magic, Level 30 Smithing.
Required Items: Hammer, pickaxe, coal.
Monsters: Earth Elemental (level 35).
NPC: None.

ELEMENTAL WORKSHOP II QUEST WALKTHROUGH
To begin the quest go to the Exam Centre at the Dig Site (southeast of Varrock) and search the bookcases in the southeast corner of the examination room until you find a Beaten Book. Read the book and a scroll will fall out. Read this to get directions to the new workshop from the stairs down to the old one. Teleport to Camelot and enter the Elemental Workshop from the first Elemental Workshop quest. Follow the steps listed in the note. You will eventually find yourself in the water chamber and to the east of a pipe. Search it to recieve a key that unlocks a door near the entrance to the Workshop. The new workshop is square-shaped with a track running around the perimeter. There are four broken machines on each side of the square. There are also two staircases leading up to the catwalk area of the new Workshop. Your task in the quest is to repair the four machines in the workshop and then to “prime” an elemental bar.
Search the schematics crate for the plans on how to fix and make a claw. Now head back up to the first Workshop and mine an elemental ore. As with the first quest, you will need to kill an earth elemental to obtain the ore. To save returning here for another bar later on, get two ores and make two bars. When you’ve done this, go smelt it into a bar using the furnace, then smith the bar into a claw using the workbench and return to the second workshop. Click the lowering lever, making certain the crane is facing to the north, and use the elemental bar on the claw to repair it. To fix the pipes, you will need to pick up a spare pipe. This is in a random crate in the workshop. Use the pipe on the broken pipes at the far northern side of the catwalks. To fix the Wind Tube on the eastern side of the second Workshop, you need to find three different cogs: Large, Medium, and Small. These cogs can be found in crates throughout the new Workshop. Use the Small cog on the upper left pin, the Medium cog on the lower left pin and the Large cog on the right pin Operate the lever to make sure you did it right. If you did it correctly it should say the fan is now blowing. To repair the Steam Press on the western side of the new Workshop, climb up to the catwalks and find the Junction Box on the western side. Open the Junction box and arrange the pipes as follows to fix the Steam Press. Click the lower left and lower middle pipes to connect them to each other. Then connect the upper right and upper middle to each other. Click the upper left and lower right pipes to make the final connection. The display closes when it’s finished. All the machines are now fixed.

Before priming an Elemental Bar, make sure the Wind Fan is NOT operating. Click the lever that operates the Cart Jig until the cart is positioned underneath the repaired crane. When the cart arrives at the claw use your Elemental Bar with the cart Lower the claw so it picks the bar up, then raise the claw with the same lever. Click the other lever to swivel the crane over the lava and click the lowering lever to lower it into the lava. Click the lowering lever again to raise the bar up, click the rotating lever to swivel it back to the cart and lower it. Raise it one last time so that the claw is no longer holding the bar and the heated bar is on the cart. Operate the Cart Jig again. The cart should position itself beneath the steam press. Operate the steam press lever which is in front of the pipes on the first floor. The elemental bar should now be flattened as long as the pipes in the Junction Box was positioned correctly. Operate the Cart Jig again so that it moves around to the Water Tank. Open the tank door and click the corkscrew level twice to expand and retract the Cart Rack. Once the cart is inside the Tank, close the door. Now operate the two valves so that the tank fills with water, cooling the bar down Now empty the tank by turning the valves again, open the door and release the Rack again. Once the cart is back on the track, retract the rack and close the door. Operate the Cart Jig once again so that it heads towards the Wind Tube. Operate the Fan lever so that the Bar is fully cooled down Turn the Fan off by operating the lever again and make your way over to the Cart Jig lever. Click this for the last time to move the cart back underneath the crane. Once it reaches here, retrieve the “Primed Bar” from the Cart.

Head down the stairs in the northwest corner of the new Workshop. From the stairs head south and then east through the “Mind Door” Once in the Mind Room, use your Primed Bar on the Extraction Gun and Operate the Extractor (you will lose 20 magic levels when using the extractor). You will now receive a golden Elemental Bar Return upstairs to the first workshop and use your new bar on the workbenches and create a Prime Elemental Helmet to complete the quest.

Source: zybez.net

Runescape ELEMENTAL WORKSHOP QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: House in Seers Village, south west of the bank. Search the bookcase, you will find a book entitled ‘The elemental shield’. Read the battered book that appears in your inventory.
Quest difficulty level: Easy.
Reward: 5,000 exp to Crafting and Smithing, and the Elemental Shield that you made, it gives +6 to magic defence.
Quest points gained: 1.
Required Skills: Level 20 Mining (30 if you want to mine your own coal), Level 20 Smithing and Level 20 Crafting.
Required Items: Knife, Pickaxe, Hammer, Needle, Thread, Soft Leather and 4 coal ores.

ELEMENTAL WORKSHOP QUEST WALKTHROUGH
Read the book that you found in the bookcase, and after you’ve read it, cut it open with a knife. You must have this book with you through the whole quest.
Go to the building north of the house you are standing in, use the Battered Key that came out of the book, on the odd looking wall. Once you are through the wall, go down the stairs.
Search around in the rooms until you find a stone bowl.
Go to the fire elemental room, which is the room south of the central, use your stone pot on the lava trough then use your lava-filled bowl on the nearby furnace.
Go to the air elemental room, which is the room east of the central room repair the bellows by right clicking on it and clicking ‘fix bellows’. Pull the lever, and you’ll use the bellows later to make the furnace hot enough to use. You can find the leather you need for this in the crates.
Go to the water elemental room, which is the room north of the central room, turn the left valve then turn the right valve, then pull the lever. Note that the combination on the valves can vary, so just keep working on it until the water starts flowing.
Go back to the air elemental room and pull the lever to operate the bellows to blow air into the furnace.
Go to the earth elemental room, which is the room west of the central room, attempt to mine a rock. Kill the earth elemental (level 35) that appears, take the elemental ore that the earth elemental drops.
Use the ore in the furnace (the one that was in the fire elemental room) with 4 coal. Use the refined ore on the workbench in the central room.

Runescape ANOTHER SLICE OF H.A.M. QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Speak to either Ur-Tag or the dwarven Ambassador at Ur-Tag’s house in Dorgesh-Kaan.
Quest difficulty level: Medium.
Reward: 3000 Mining, 3000 Prayer, Ancient Mace, access to the Dorgesh-Kaan - Keldagrim trade route, ability to buy Goblin Village teleport spheres.
Quest points gained: 1.
Required Quests: Death to the Dorgeshuun, The Giant Dwarf, The Dig Site .
Required Skills: Level 15 Attack, Level 25 Prayer.
Required Items: A light source.
Monsters: H.A.M. Mage (Level 30), H.A.M. Archer (Level 30), Sigmund (Level 64).
NPC: Ambassador Alvijar, Ur-tag, Tegdak, Zanik, Goblin scribe, General Bentnoze, General Wartface, Sergeant Mossfists, Sergeant Slimetoes.
ANOTHER SLICE OF H.A.M. QUEST WALKTHROUGH
Speak with either Ur-Tag or the dwarven Ambassador at Ur-Tag’s house. You are given an option to speak. Respond, “What are you talking about?” to find out that a train link is being built to Dorgesh-Kaan and that there are some goblin bones and artefacts from the Dorgeshuun’s Civil War found in the path of the tracks.
Head west and then south on this floor until you reach a doorway marked by an arrow on your mini-map. Enter the doorway. Head south and talk to Tegdak who will give you a trowel and Specimen brush. Use the trowel on the two artefact piles between the tables and the four piles south of the tables. After you have all six artefacts, use them on the Specimen table to clean them off. Take them to Tegdak who will describe each one of them, telling you that the mace is covered with symbols. He will tell you to take it to the Scribe (located in the council chamber at the north end of the second floor), who will ask you to show it to the Goblin Generals in the Goblin Village.

Zanik doesn’t want to walk and suggests that Oldak (down the stairs in the building west of the council chamber) may be able to teleport you. Talk to him in order to be teleported to the Goblin Village, and recieve a sphere to bring you back. Once at the village, talk to one of the Generals and a cinematic of sorts begins. While this is happening, you will find out that the mace takes away God’s favour on an individual. In addition, a goblin named Grubfoot says that Zanik is the Chosen Commander, destined to lead the goblins to victory. The village will then come under attack from two snipers in the tower. This will initiate Zanik’s talk to the entire village.

To get to the attackers, you will have to go around the buildings to remain out of sight. Once up the ladder, a H.A.M. Mage (Level 30) and H.A.M. Archer (Level 30) will attack you from behind some crates. Kill them and you will find that Sigmund is attacking Zanik and eventually kidnaps her. He plans to kill her in the tunnel that is being built via an access that H.A.M. members have dug in the Lumbridge Swamp Caves.

Once at the entrance, talk to one of the goblins and they will offer to distract any guards that come across. Head down the rope, and then down the ladder nearby. A short cinematic will show a terrified H.A.M. member getting reinforcements. Act quickly. If you get attacked by any of the guards, you will get tossed out of the cave. If a H.A.M. guard attacks any of the goblins, do not worry about it. Talking to the goblins gives you the option of either having them follow you, or having one or both of them wait where they are. Run to the first corner and tell one of the goblins to wait there, and then go through the door. Wait there until both of the guards start attacking the goblin. Once this happens, head out until you reach right before the next corner, and tell the goblin to stay there. Go around the corner to get the guards to follow you. Then run back around it, leaving a distance behind the goblin. Once both of the guards are busy attacking the goblins, run past them and down the ladder at the end.

Now you must fight Sigmund again, who will use protection spells. Wield the Ancient Mace and use the special attack on him, which will drain the entire special bar, but also deplete all of his prayer. The special will not work everytime so you will need to try again. You will know that it worked when Sigmund says his prayer is suddenly gone. From here, you can choose any weapon you have with you to finish him off. Once you have defeated him, you have to untie Zanik. The quest is complete and you receive your reward.

Source: tip.it

Rune Mysteries

Posted by: cool  //  Category: Beginners' Guide

Difficulty: Easy
Items Needed: Nothing
Length: Kind of long, you can make it shorter if you are able to teleport to Varrock.

In this quest, you are going to help find the mystery of the talisman.

Quest Instructions:

1.) To start off with this quest, you will have to talk to Duke Horacio. He will ask you to deliver an air talisman to the head wizard at the Wizards tower.

(This is how you will start out when starting this quest.)

2.) You can find the Wizards tower by going all the way west of Lumbridge castle. It will take a couple of minutes to get there so don’t think it is pretty close. Simply go down stairs when you get their and you should see Sedridor. Speak to him.

3.) Tell Sedridor the you are looking for the Head Wizard and he will tell you that he needs to study it. While he’s studying it, he will ask you to take a package of his to a shop keeper in Varrock. The shop keeper will give you something to bring back to him also.

4.) Now comes the more walking that you will have to do. If you can teleport, then teleport to Varrock to make it quicker. If not, walk all the way to Varrock and go to the rune store. If you cannot locate it, then use the World Map to find the shop quicker.

5.) Talk to Aubury and give him the package. He will tell you to give it to him so that he can read it for a few minutes. Do not leave! Wait there for about two seconds and talk to him again because if your rushing then you will think that you have to go back to Wizards tower when you don’t at the moment. When you talk to him again, he will give you his research notes that you have to give to Sedridor. You can use free your free teleportation to Lumbridge to get there quicker.

6.) Once you take the research notes to Sedridor, the quest will be completed! He will give you your rewards and receive something like this.

(This is what you will receive when quest is complete.)

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