Common items of trade

Posted by: runescape  //  Category: Beginners' Guide

Typically, common items that are traded (by merchants with the intention of margin profits on short-term price movements) are those that are also produced and consumed relatively frequently.

Those items that have a bigger daily price variation produce the most percentage (margin) profit for flippers, but are also, in turn, more difficult to buy in large quantities because of the low volume of trade. Note that the low volume of trade is produces the price variation in the first place. Thus, merchants who increase the volume of trade benefit on the current price variations but also end up reducing the future price variations by the very act of trading on the GE, eventually reducing profits.

  • Arrows
  • Steel bars
  • Runes
  • Lobsters
  • Flax
  • Big bones or Dragon bones
  • Potions
  • Dragon leather
  • Seeds
  • Barrows equipment — Be careful, since these are a favourite of price-manipulation clans. Don’t mis-read recent price changes!
  • Rares—can be good for investing but not flipping, since the buy limit is two (2) every 4 hours.
  • God wars items and other very expensive and weapons.

In general, players should try to sell when they think the price has reached an acceptable price. Items usually (with the exception of rares) do not rise in price forever — if you wait too long, the price will eventually fall!

About Magic Carpet Transportation

Posted by: runescape  //  Category: Runescape Quests

The carpet normally costs 200gp per ride, with the Feud quest done or a Ring of Charos (a) it’s only 100gp and with both it’s 75 gp. You cannot hold anything in your weapons slot if you take the carpet. To get around this go into the desert and your Shantay Pass will disappear, just unequip your weapon and take the carpet.

You will not have to take the carpet at all if you have completed the Enakhra’s Lament quest and have your Camulet ready. It has 4 charges and can be recharged by using Ugthanki Dung (camel dung) on it.

You can also use the Fairy Ring teleportation system if you have started Fairy Tale Part 2: Cure a Queen and reached the point where you learn about the Fairy Rings. The fairy ring combination is “BIQ,” and it will bring you to outside of the Kalphite Lair.

There is also the Pharaoh’s Sceptre found in the Pyramid Plunder minigame that can be used to teleport to the Desert Treasure Pyramid (Jaldraocht).

And finally the house teleport if you have a house in Pollnivneach.

The Archaeologist
As rumors abound you must have heard them and being interested in adventures like any good adventurer you will want to go off and find this treasure.

To start this adventure you must talk to the Archaeologist at the Bedabin Camp right beside the Magic Carpet. If you have not completed all of the quests that are required for this quest than he will just be ‘lost in his thoughts’. If you have completed all the quests required than he will tell you that he thinks there is a treasure in the desert and he wants you to take some notes to the Terry Balando, the Archaeological Expert at the Exam Center.

Talk to Balando with the notes and he looks at them. Talk to him again and he will give you the translated notes. Bank and get 650 coins (plus some for the magic carpet if needed), 12 Magic Logs, 6 Steel Bars, 6 Molten Glass, 1 Blood Rune, some Ashes, some Normal Bones, and Charcoal, note all of the items. Return the translated notes to the Archaeologist and he says it confirms what he thought and that if you help him he’ll chip you in for part of the reward. Agree and he tells you to go search around the Bandit Camp to the south.

Eblis and the Scrying Glass

Note: Before going to the Bandit Camp make sure you aren’t wearing anything related to Saradomin or Zamorak like Holy/Unholy symbols, their God Capes/Staffs, etc. If you do the Bandit’s will attack you (this is multi combat area so you may get attacked by a lot of Bandits). They are only level 57 but if they swarm you they can be very annoying and dangerous if you have low Defense. And you can’t talk to anyone while being attacked anyways. Guthix items don’t effect them (I’m wearing a Guthix’s cape in the picture below).
Go to the camp and buy a beer (Bandit’s Brew) from the bartender for 650 coins. Then talk to him about the 4 gems (the lowest talk option, and he will say Crystals not Gems) and he will tell you to talk to Eblis (eastern side of the camp, just south of the general store near the south side of a building there). Go talk to him and he will tell you about the god wars and eventually ask you if you want to help and then he will ask you for some material to make a Scrying Glass.
Use all the other items that he needs (you should have them all noted and ready), Magic Logs, Molten Glass, Steel Bars, Ashes, Blood Rune, Charcoal, and regular Bones. Use them on him, he won’t take them from you if you just talk to him. He will go set up the Scrying Glass and tell you to come meet him when you’re ready. Go to the top of a little hill with 6 mirrors on it that he wanders around and talk to him. Then look into each of the mirrors, which will show you a little cut scene of each place you will need to visit.
Note: You will want to bank the gems as fast as possible once you have them because while you carry them around there is a chance that a Level 95 Stranger will appear with a Ddp++ and attack you (usually near a bank), possibly using the special, so you do not want to carry around the Diamonds any more than you have to.

If you lose any of the Diamonds, you can find them in the area where you got them:

Shadow - in Damis’ Lair
Smoke - in the Smoky Well
Ice - from the Ice Troll Child
Blood- in front of Dessous’ tomb.
Additional Note: The item and equipment lists are only suggestions, change them as you wish to fit your preferences.

Desert treasure

Posted by: runescape  //  Category: Runescape Quests

Start: Begin by speaking to the Archaeologist at the Bedabin Camp.
Skills: 50 Firemaking, 50 Magic, 10 Slayer, 53 Thieving.
Quests: The DigSite Quest, Priest in Peril, The Temple of Ikov, The Tourist Trap, Troll Stronghold, Waterfall Quest.
What You Need: 20+ Prayer Potions (4 dose); 10-15 Shantay Passes or a Camulet and Ugthanki Dung to recharge it; Waterskin(s) (4) and Desert Robes are suggested; Charcoal; Tinder Box; a Pestle and Mortar; Spice/Gnome Spice; a Cake (or something else ’sweet’); 1 Silver Bar; 1 Blood Rune; Climbing Boots; Spiked Boots (see ‘rewards’ in quest guide); a Facemask; 1-50+ Lockpicks; 6 Molten Glass; 6 Steel Bars; some Ashes; 12 Magic Logs; 1 set of Normal Bones; the Ice Gloves; and at least 650 coins.

Recommended Skills: A high Agility level will be a distinct advantage, ability to defeat extremely tough enemies above level 150, 43+ Prayer, 60+ Magic, 60+ Attack, it can be done without Prayer for pures but it may be much harder, 38+ Herblore.
Recommended Quests: Enakhra’s Lament, for Camulet teleportation; Heroes Quest, so you already have the Ice Gloves, and so you can recharge glories; Garden of Tranquility, Ring of Charos (a) for cheaper carpet rides; The Feud, for cheaper carpet rides; Eadgar’s Ruse, for Trollheim teleport; Nature Spirit, to get through the swamp without losing food to Ghasts via the use of Druid Pouches; In Search of the Myreque, for a faster and less dangerous way to the Graveyard (and less risk of losing food if you haven’t done Nature Spirit); Fairy Tale Part 2: Cure a Queen, for Fairy Ring transportation system.

Scroll down to the end of the guide to find a ‘Fast Quest Walkthrough’.

Runescape IN AID OF MYREQUE QUEST STRATEGY GUIDE

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Veliaf Hurtz at the Myreque hideout.
Quest difficulty level: Medium.
Reward: 2,000 Attack, Defence, Strength, and Crafting experience, Access to the bank, furnace, general store, and other parts of Burgh de Rott, An equipable Gadderhammer weapon (which is especially effective on ghasts), Ability to make the equipable Rod of Ivandis (10), Ability to make and use Guthix Balance Potions, The ability to play the Temple Trekking mini-game.
Quest points gained: 2.
Required Quests: In Search of the Myreque and Nature Spirit.
Required Skills: Level 15 Mining, 25 Crafting, 7 Magic, and the ability to kill a level 60 enemy that is resistant to most weapons.
Required Items: Coins (around 5,000), 1 edible food item (either bring ghast protection or 2 food items in case 1 gets rotted by ghasts), 2 steel bars, 1 mithril bar, 1 silver bar, 1 coal, 1 cut sapphire, about 20 nails of any metal, a pickaxe, a spade or a pot, 5 buckets (less buckets work, but are slower), 10 bronze axes, 4 tinderboxes, the silver sickle (b) from nature spirit, a rope, a soft clay, and 1 cosmic and 1 water rune.
Suggested Items: A big net because there is a 50:50 chance that you will need 10 mackerel (raw or cooked) for the quest, and there are mackerel fishing spots south of the village.
Suggested Quests: Do the Shades of Mort’ton quest for access to Razmire`s general store and builder store in Mort’ton, so you can buy planks and other supplies for this quest. You should also use a Serum 207 (p) on Razmire to make buying from him much easier. If you can`t do that, bring 11 planks (get planks from respawns near the barbarian outpost or in the eastern wilderness), a swamp paste (to get a swamp paste mix swamp tar, which can be found in the Lumbridge swamps, with flour then cook it, or just buy swamp paste from the shop in Port Khazard), and a hammer.
Monsters: Gadderanks (level 35), Vampyre Juvinate (level 50), Vampyre Juvinate (level 54), Vampyre Juvinate (level 75).
NPC: Veliaf Hurtz, Florin, Aurel, Cornelius, Gadderanks, Vampyre Juvinates, Wiskit, Radigad Ponfit, Polmafi Ferdygris, Ivan, Father Drezel.

IN AID OF MYREQUE QUEST WALKTHROUGH
First of all you need these items: The food item (with the ghast protection or extra food item), pickaxe, 5 buckets, pot or spade, about 20 nails, and the money (about 5k). If you can manage, also take the 10 bronze axes and 3 tinderboxes to save a bank trip. Go to the Myreque hideout. If you don’t know how to get to the hideout here are the directions: Go down the trapdoor south of the bar in Canafis, then squeeze past (a right click) the first set of stalagmites to the east. Talk to Veliaf Hurtz, get info from him and accept to help him. Go to Mort’ton. To get there, go south from that stalagmite exit down to the door at south end of the cave, exit through the door, go south across the rope bridge, then south and take the swamp boaty) and take the road going south from Mort’ton to Burgh de Rott. Talk to Florin and ask him all possible questions. Now check the table and chest next to him and put some food into the chest. You will now be allowed into the city. Talk to Florin once more and ask about ‘out of the way’ places. He will tell you about the basement of the pub. Go to the pub, climb over the broken wall and use your pickaxe on the rubble. Go downstairs and cut down the rubble piles with your pickaxe. Get the rubble out of the pub by using the pot or spade on the mined rubble when having a bucket in your inventory. You will also get a plaster fragment, dusty scroll, and some random nails. Keep all of the nails. You can read and throw away the other two pieces. If possible, buy 6 planks and a hammer from Razmire’s shop, or if you can’t, just bring them. Next you will need to help the citizens. Firstly you need to talk to the general store owner. He will need you to fix the walls and the roof. Climb to the roof, use your planks (3 planks) on the roof with a hammer and the nails in your inventory to fix it. Go back downstairs and use your planks, 3 planks with the hammer and nails in your inventory, on the damaged wall. Talk to the general store owner. He will give you a crate. You have to fill it with three tinderboxes, 10 mackerel (raw or cooked) or 10 snails, and 10 bronze axes. If he asks for snails, go and kill snails to the west of Mort’ton and get 10 meats. If he asks for mackerel, fish the spots to the south with your big net to catch 10 mackerel. Put either the snails or the mackerel in the box. Go back to a bank, unless you have these items and get the 10 bronze axes, and 3 tinderboxes and put them in the box, too. When the crate is full, go back to Burgh de Rott and give the crate back to the owner. He will thank you, then ask you to fix the bank. Go to the bank. Buy 5 more planks and a swamp paste from Razmire’s shop. Use 2 planks, a hammer, and a swamp paste on the broken booth to fix it. Use 3 planks, nails, and a hammer on the broken wall inside the bank. Ask Cornelius (the bank owner) what needs to be done and ask if he wants the job in the bank. He will start to work in the bank and you can use it now. Next you need to fix the furnace. Have a hammer in your inventory. Use one of your two steel bars on it, put a coal in it, and light the fire with a tinderbox. You will now see a cut-scene. Go to general store and talk to Gadderanks. He will tell you that the general store is now used to collect the blood tithes. Talk to the vampires and people in the general store until the screen blacks out. Wield your blessed silver sickle and begin to kill the vampires. Veliaf will come to help you battle them. When they’re dead, kill Gadderanks with any weapon, DON’T use poison, this will mess up the storyline and you will have to redo the fight. Once you have killed them all, talk to Gadderanks to hear his lines, then to Veliaf to tell him to go back to the old hideout. There will be level 75 monsters to fight, so you might want to take armour or protect from melee prayer for this part of the quest. You need to go to the Myreque hideout now and talk to Veliaf again. He will ask you to talk to the others to move out and help Ivan out. Talk to Radigad and Pomafi and they will know to move out too. Now talk to Ivan and move out with him. You should try to get Ivan in the slot of the bushes so you can easily fight the vampires while Ivan is safe. Another method of keeping Ivan safe is to attack both of the vampires before they attack Ivan and alternate fighting them to distract them both from Ivan while you fight them. It is also possible to give food to Ivan while in the base. Ivan will only take certain foods (like snails and stews) up to a maximum of 15 foods. You can also give Ivan a silver sickle, steel chain, steel legs, and/or a steel medium while still at the base. This equipment will allow him to help fight the vampires or have defence to last against them longer. Once you are at your destination, talk to Father Drezel. Talk with him about all options and you will get a key. Use it to the keyhole east of Drezel and a trapdoor will open. Go down and search the bookcases. Read the three books and go to the basement of the Canafis pub. Before going in get a hammer, rope, wet clay, mithril bar, silver bar, cut sapphire, and the cosmic and water rune from the bank. Go in the pub basement and use a hammer on the boarded up entrance and go in. Use a soft clay on the tomb to get a rod clay mould. Go to a furnace and use a mithril bar on furnace while having a silver bar and a cut sapphire in inventory to make a Silvthrill Rod. Now cast a level 1 enchant on it and use it on the well near Drezel while having a rope in your inventory. Take the rod to Veliaf under the pub of Burgh de Rott. This completes the quest..

Runescape DESERT TREASURE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Go to the Bedabin Camp and speak to the Archaeologist, south-west of the Shantay Pass near Al-Kharid.
Quest difficulty level: Hard.
Reward: 20,000 magic xp and Ancient magiks.
Once you have completed the quest you will be able to buy an ancient staff for 80,000gp.
Quest points gained: 3.
Required skills: Lvl 10 Slayer, Lvl 50 Firemaking, Lvl 50 Magic, Lvl 53 Thieving.
Required items: Several Shantay passes, waterskins, knives, 12 magic logs, 6 steel bars, 6 molten glass, 1 charcoal, 1 ashes, 1 blood rune, 1 lot of bones, 1 cake, 1 silver bar, 1 garlic, 1 pestle and mortar, 1 spiked boots, 650gp, 1 lot of spices, lockpicks, anti poison potions, 1 pair of ice gloves, 1 fire staff, 1 tinderbox, 1 face mask, weapon, armour, prayer potions, super potions, stat restore potions, and plenty of good food.
Required quests: Digsite Quest, Priest in Peril Quest, Temple of Ikov Quest, Tourist Trap Quest, Troll Stronghold Quest, Waterfall Quest.
Monsters: Ice Trolls (Lvl 120-124), Kamil (Lvl 154), Dessous (Lvl 139), Damis (Lvl 103 and 174).
NPC: Archaeologist, Archaeologist Expert (Terry Balando), Bartender, Eblis, Troll child, Ice Troll, Troll mother, Troll father, Malak in Canafis bar, Ruantan, High Priest on Entrana, Rasool.

DESERT TREASURE QUEST WALKTHROUGH
The Beginning section: Go to the quest start point in Bedabin camp, west part of the desert and speak to the Archaeologist. You’ll learn that he thinks there’s great treasure in the desert. He will ask you to deliver an etched note to a colleague of his. You can find the colleague in the examining hall in the south part of the digsite area. Speak to the archaeology expert and he will translate it for you. Go back to the Bedabin camp. Speak to the archaeologist again and agree to split the treasure equally (50/50).
Head south to the bandit camp and talk to the bartender. Buy a beer for 650gp, then talk to him again. Talk to him about diamonds, then talk to Elbis in the east part of the camp. Elbis tells you that he can craft some scrying glasses to help you find the diamonds. He needs 12 magic logs, 6 steel bars, 6 molten glass, 1 heap of ashes, 1 bones, 1 piece of charcoal and 1 blood rune. Give the items to him.
South and east of the camp on a small hill is Elbis, surrounded by six mirrors. Look into each of them to find the locations related to the diamonds. Four of them are true and two are false.
Diamond of Shadow section: North of Ardougne you find a man named Rasool. Speak to him and he tells you that someone has stolen a gilded cross from him and that you have to get it back. Go to the bandit camp south of where you started quest. Find a tent with a locked chest in it in the southern part of the camp. Open the chest using a lockpick and take out the gilded cross. Go back to Rasool and give him the gilded cross. He gives you the ring of visibility. Equip the ring of visibility and a trap door will appear in the fenced off area. Open the trap door and go down the ladder into Damis’ Lair. Go though the long tunnels as far to the east as you can. You will encounter level 63 shadow hounds and level 80 giant skeletons. Kill Damis (level 107) using protection prayers. Kill Damis again as he respawns in a stronger form (level 174). Pick up the Diamond of Shadow and run back out again.
Diamond of Blood section: Go to the Canifis bar, as you approach you should see a sequence where a Vampire called Malak collects blood from the bartender Rovar. He then calls you over. Tell him you are looking for the diamond and he will tell you Dessus has it. Malak tells you where he is and how to kill him. He wants you to kill Dessous so that he can own more land. Go to Draynor (glory amulet teleport is best) and go down the trap door near the jail and find the man called Ruantan living in the sewers. Give him your Silver bar and he will make it into a Silver pot. Go to Entrana with your pot and get it blessed by the high priest in the chapel. Go back to Malak, tell him you have the items and he will drain some blood for you. Crush the garlic with a pestle and mortar and add it to the blood. Also add the spice. Get weapons, armour and food and prepare for battle. Walk south from the Canifis Slayer master until you hit the swamp (just west of werewolf agility course). Walk as far south and east as possible in the myreque area. You will have to cross a bridge and will eventually come to a graveyard. Use the pot on the vampire’s grave and he attacks you. Kill him. You can attack him with ranged or a halberd from behind the fence. When he dies go back to Malak in the Canafis bar and he will give the Diamond of Blood to you.
Diamond of Ice section: Teleport to Trollheim and go north to the ice gate. Give the troll child your cake and he will tell you that his mum and dad have been frozen solid by a nasty man who claimed they stole a diamond from him. Squeeze through to the next area. You will get hit occasionally and your stats slowly drain because of the effect of the cold weather. Run until you see the frosty cave. Kill the trolls until all the icicles covering the entrance have fallen off. If using magic cast fire offensive spells to kill the trolls. Squeeze through the cave. Put prayer on and get past the big scary wolves. You feel an evil presence near and you find the ‘bad man’ called Kamil (level 154). Battle him using protection prayers while drinking restore potions and prayer potions. He drops a super restore potion and two chocolate cakes when he dies. Keep walking, forward and spiral around the mountain. Walk until you see an icy trail. Put on the spiked boots. Start up the slippery path. After you have crossed the bridge you will find two frozen trolls, these are the parents of the troll child. Smash the ice to set them free. Teleport back to Trollheim and go to the child again. He gives you the Diamond of Ice.
Diamond of Smoke section: Go south and east of the Bandit camp until you reach the smoking well located south east of the desert mining camp. Make sure you are wearing your face mask. Climb down the well. Walk to the far north east of the cave. Light the north east torch with your tinderbox. Then light the south east one. Then the north west torch, and finally the south west torch. When all four torches are lit you get a message saying you should claim your key. Run to the middle of the west section in a large square room with fire giants. Open the chest in the middle of the room before any of the torches go out to find a key. Run back to the east part of the cave, you will see a gate. Open it with your new key. A fire demon named Fareed (level 167) will appear. He will make you drop your weapon if you are not wearing your ice gloves during battle. He attacks with Melee and Magic. Turn on your prayer and start fighting. When the demon dies teleport or run back out.
Pyramid section: Go back to Elbis and talk to him. Go to the Pyramid south east of Elbis. Use the four Diamonds on the four Obelisks surrounding it. The colour of each obelisk will show which diamond to use with it. The pyramid is now open. Run through the pyramid and you will encounter scarabs (level 92) and mummies (level 103). There are also random pits that can appear and you will fall through and end up outside again. When you reach the bottom level chamber, the spirit of Azzanadra will appear. Speak to it. This completes the quest.

RECOMMENDED MONSTERS TO KILL ON RUNESCAPE

Posted by: cow  //  Category: Runescape Skills

One: Go to Lumbridge where the chickens are located and kill lots of them. Collect their feathers for fly fishing, bury their bones for prayer levels, and cook their meat to get your cooking levels up.
Two: Cows are another good thing to kill. Bury their bones for prayer; keep the cow hide for crafting, and meat for cooking.
Three: Fight Black Knights. They drop quite good items and bones to bury. They also drop steel bars for smithing.

Desert Treasure Quest Walkthrough

Posted by: cow  //  Category: Uncategorized

The Beginning section: Go to the quest start point in Bedabin camp, west part of the desert and speak to the Archaeologist. You’ll learn that he thinks there?s great treasure in the desert. He will ask you to deliver an etched note to a colleague of his. You can find the colleague in the examining hall in the south part of the digsite area. Speak to the archaeology expert and he will translate it for you. Go back to the Bedabin camp. Speak to the archaeologist again and agree to split the treasure equally (50/50).

Head south to the bandit camp and talk to the bartender. Buy a beer for 650gp, then talk to him again. Talk to him about diamonds, then talk to Elbis in the east part of the camp. Elbis tells you that he can craft some scrying glasses to help you find the diamonds. He needs 12 magic logs, 6 steel bars, 6 molten glass, 1 heap of ashes, 1 bones, 1 piece of charcoal and 1 blood rune. Give the items to him.

South and east of the camp on a small hill is Elbis, surrounded by six mirrors. Look into each of them to find the locations related to the diamonds. Four of them are true and two are false.

Diamond of Shadow section: North of Ardougne you find a man named Rasool. Speak to him and he tells you that someone has stolen a gilded cross from him and that you have to get it back. Go to the bandit camp south of where you started quest. Find a tent with a locked chest in it in the southern part of the camp. Open the chest using a lockpick and take out the gilded cross. Go back to Rasool and give him the gilded cross. He gives you the ring of visibility. Equip the ring of visibility and a trap door will appear in the fenced off area. Open the trap door and go down the ladder into Damis’ Lair. Go though the long tunnels as far to the east as you can. You will encounter level 63 shadow hounds and level 80 giant skeletons. Kill Damis (level 107) using protection prayers. Kill Damis again as he respawns in a stronger form (level 174). Pick up the Diamond of Shadow and run back out again.

Diamond of Blood section: Go to the Canifis bar, as you approach you should see a sequence where a Vampire called Malak collects blood from the bartender Rovar. He then calls you over. Tell him you are looking for the diamond and he will tell you Dessus has it. Malak tells you where he is and how to kill him. He wants you to kill Dessous so that he can own more land. Go to Draynor (glory amulet teleport is best) and go down the trap door near the jail and find the man called Ruantan living in the sewers. Give him your Silver bar and he will make it into a Silver pot. Go to Entrana with your pot and get it blessed by the high priest in the chapel. Go back to Malak, tell him you have the items and he will drain some blood for you. Crush the garlic with a pestle and mortar and add it to the blood. Also add the spice. Get weapons, armour and food and prepare for battle. Walk south from the Canifis Slayer master until you hit the swamp (just west of werewolf agility course). Walk as far south and east as possible in the myreque area. You will have to cross a bridge and will eventually come to a graveyard. Use the pot on the vampire’s grave and he attacks you. Kill him. You can attack him with ranged or a halberd from behind the fence. When he dies go back to Malak in the Canafis bar and he will give the Diamond of Blood to you.

Diamond of Ice section: Teleport to Trollheim and go north to the ice gate. Give the troll child your cake and he will tell you that his mum and dad have been frozen solid by a nasty man who claimed they stole a diamond from him. Squeeze through to the next area. You will get hit occasionally and your stats slowly drain because of the effect of the cold weather. Run until you see the frosty cave. Kill the trolls until all the icicles covering the entrance have fallen off. If using magic cast fire offensive spells to kill the trolls. Squeeze through the cave. Put prayer on and get past the big scary wolves. You feel an evil presence near and you find the ‘bad man’ called Kamil (level 154). Battle him using protection prayers while drinking restore potions and prayer potions. He drops a super restore potion and two chocolate cakes when he dies. Keep walking, forward and spiral around the mountain. Walk until you see an icy trail. Put on the spiked boots. Start up the slippery path. After you have crossed the bridge you will find two frozen trolls, these are the parents of the troll child. Smash the ice to set them free. Teleport back to Trollheim and go to the child again. He gives you the Diamond of Ice.

Diamond of Smoke section: Go south and east of the Bandit camp until you reach the smoking well located south east of the desert mining camp. Make sure you are wearing your face mask. Climb down the well. Walk to the far north east of the cave. Light the north east torch with your tinderbox. Then light the south east one. Then the north west torch, and finally the south west torch. When all four torches are lit you get a message saying you should claim your key. Run to the middle of the west section in a large square room with fire giants. Open the chest in the middle of the room before any of the torches go out to find a key. Run back to the east part of the cave, you will see a gate. Open it with your new key. A fire demon named Fareed (level 167) will appear. He will make you drop your weapon if you are not wearing your ice gloves during battle. He attacks with Melee and Magic. Turn on your prayer and start fighting. When the demon dies teleport or run back out.

Pyramid section: Go back to Elbis and talk to him. Go to the Pyramid south east of Elbis. Use the four Diamonds on the four Obelisks surrounding it. The colour of each obelisk will show which diamond to use with it. The pyramid is now open. Run through the pyramid and you will encounter scarabs (level 92) and mummies (level 103). There are also random pits that can appear and you will fall through and end up outside again. When you reach the bottom level chamber, the spirit of Azzanadra will appear. Speak to it. This completes the quest.

Starting location: East of Varrock there will be a path heading south, follow it until you come along a gate. Go through the gate and into the building ahead. Talk to the Examiner to start the quest.
Quest difficulty level: Medium.
Reward: 2,000 Herblore exp, 15,300 Mining exp and 2 gold bars. You will also get either a chocolate cake or something to drink.

Quest points gained: 2.
Required Skills: Level 25 thieving, 10 agility and 10 herblore.
Required Items: A cup of tea (which can be bought near east Varrock bank for 10gp or you can steal it from the stall), a pair of boots & gloves, pestle and mortar, empty vial and a tinderbox.

One Small Favour Quest

Posted by: cow  //  Category: Runescape Quests

Start Point: Talk to Yanni Salika in the Antique’s shop in Shilo Village
Requirements: Must have completed Rune Mysteries, Druidic Ritual Quest and Shilo Village Quest, Level 25 Crafting, Level 18 Herlore, Level 36 Agility, Level 30 Smithing and the Ability to defeat a level 92 Slagilith
Items Required: Ship Ticket to the ‘Lady of the Waves’ or about 100 Coins, 4 Steel Bars, Bowl, Empty Tea Cup(Steal a Cup of Tea from Varrock and Drink it), 1 Harralander, 2 Guam and 1 Marrentill, Chisel and up to 5000 Coins depending on your crafting level, 1 Hammer, 1 Bronze Bar and 1 Iron Bar, 1 Pot, 5 Pigeon Cages(Found Near North Ardougne Bank).

Speak to Yanni Salika, in the Antique’s Shop of Shilo Village, ask him if there’s anything interesting to do around Shilo. He’ll ask you of a small favour, to go see the Jungle Forester for a piece of Mahogany.

Exit Shilo Village and South of the Gates you’ll find a Jungle Forester, Speak to them - Before they give you Mahogany, They ask of a favour of you too - To head westward to Captain Shanks to get their axe sharpened.

Head Far West from the Jungle Forester until you see a ladder with a buncha crates by a ship, head up the ladder and speak to Captain Shanks. He’ll lecture you not to do favours, then offer you to ride his ship and take it to Brian in Port Sarim yourself to get it fixed. So Talk to the Captain again, and buy a ticket to the ship or if you already have one from Shilo, Take the ship to Port Sarim.

Go in the Port Sarim Axe Shop and speak to Brian… but before he repairs your axe.. He needs a favour from you… He’s worried about his friend and wants to ask Aggie the witch in Draynor Village to be a character witness.

Head over to Draynor, and speak to Aggie, But you guessed it, She wants a favour before she becomes a character witness. She wants you to head over to an abandoned house to the east to see if her apprentice, Jimmy ‘The Chisel’, is alright.

Head east until you see an exclamation mark on the minimap, to the H.A.M. HeadQuarters, pick-lock the trap door to get in, and in the Southeast section underground, You’ll find Jimmy the Chisel. Open the door to be able to Talk to him… He’ll tell you to talk to the leader, Johanhus.

Speak to Johanhus Ulsbrecht, He’ll tell you - He can’t release Jimmy because he has value to H.A.M. because he’s related to Fred, a farmer who they want to blackmail to get food for their clan. He’ll want some chickens in exchange for Jimmy’s release… so agree and head over to Fred.

So talk to Fred the Farmer of Lumbridge and tell him the situation and he’ll tell you he doesn’t have enough chickens for the month. He’ll tell you that Seth has a lot of chickens though. So Go on the road to Varrock INSIDE lumbridge and stop at the farm on the way to speak to Seth.

Speak to Seth Groats, He’ll agree and tell you to go to Horvik to get them smithed, BUT he’ll ask you a favour, to give Horvik 3 Steel Bars that he owes Horvik. So head to varrock…

Speak to Horvik, and pay off Seth’s debt of 3 steel bars to him.. but he’ll start coughing! He’ll tell you he needs some Herbal tincture and Breathing Salts before he can fix the cages! He always says it’d be easier to altar 5 existing pigeon cages from Ardougne.

Head Southwest and talk to the Apothecary, He’ll give you the Herbal Tincture, but he’ll drop the Breathing Salts. He’ll ask you to go to Tassie Slipcast of Barbarian Village.

Head West to Barbarian Village, and Speak to Tassie Slipcast. She says she will not make you an airtight pot until you deal with a loanshark named Hammerspike in the Dwarven Mines who gave her a loan to pay for her place…

So go to the Dwarven Mines northwest and.. in the Western part of the Mines you’ll find Hammerspike and his gang. Speak to Hammerspike.. and He’ll eventually tell you.. He wants to be druid and asks you, to ask Sanfew if he’ll take him under his wing.

So head to Taverly and Speak to Sanfew, upstairs of the Herbal Store. Sanfew agrees to intiating Hammerspike, if you give the Gnome Pilot atop of White Wolf Mountain an herbal tea and persaude the Gnome to fly Sanfew down to Feldip Hills.

How to make Guthix’s Rest(Herbal Tea): Heat up Water in a bowl, then pour it into an empty teacup. Add 1 harralander, 2 guam and 1 marrentil…

Head to the Gnome Pilot of White Wolf Mountain and give him the Herbal Tea.. He’ll agree to taking Sanfew there, but only if he can get there in record time. He’ll ask you to go to Catherby and speak to Arhein for special lightweight but strong ropes named T.R.A.S.H.

So walk over to Catherby and speak to Arhein by the Docks. He’ll say he’ll get you some T.R.A.S.H. if you get him a foresight for a weather report from the seer named Phantuwti so that his ship doesn’t sink.

Go to Seer’s Village and Speak to Phantuwti and He’ll say he cannnot make a prediction until he knows this young girl is safe. He sees that she’s in a smelly cave, This cave is by the Fishing guild and it’s full of goblins.

Head Southwest into the Goblin Cave and in an Eastern Corridor, a sequence will start where you find a girl trapped in the wall.. Search the Sculpture and it’ll give you the impression that you need to go to Wizard Cromperty of East Ardougne.

Speak to Wizard Cromperty of East Ardougne. He tells you he can free the girl if you get Iron Oxide from the Tindel Marchant in Port Khazard.

Head south of Ardougne to Port Khazard and speak to the Tindel Marchant. He’ll give you the Iron Oxide… if you do him one small favour! He wants a nice matress to sleep on! He’ll ask you to go to Rantz, south of Yanille, To get it filled with feathers.

Go to Rantz, south of Yanille, Southeast of Gu’tanoth and speak to him and he’ll tell you of someone nearby making loud noises, so that he can’t catch chompies..

Head west and speak to Gnormadium Avlafrim. Tell him Rantz told you to help with the construction. He’ll tell you there’s something wrong with the lights, either buy a chisel off Gnormadium or bring one with you. Search the Gnome Landing Lights and get the gem, Cut it and put it back on the light. You have to do that for all 8 Landing Lights.
Note: If you accidentally crush a Jade, Red Topaz or Opal; Speak to Gnormadium Avlafrim and he’ll sell you a new one for 500 Coins.

Once you fixed them talk to Gnormadium and he’ll turn the lights on and you can go back to Rantz.

Go back to Rantz and tell him you helped the Gnome and he won’t bother him anymore. He’ll fix Tindel’s mattress!

Go back to Tindel of Port Khazard and give him the comfy mattress! He’ll give you iron oxide in return!

Go back to Wizard Cromperty of East Ardougne and give him the iron oxide! In return He’ll give you the Rock Animate Spell to free Petri!

Warning: Be prepared for a fight with a level 92 Slagilith.

Go back to the Goblin Cave and read the spell by the girl, and a level-92 Slagilith will appear, kill it - it’ll drop an addy ore, ruby and diamond and then read the spell again to free the girl.

Go back to Seer’s Village and Speak to Phantuwti, He’ll give you some problems, but just keep talking to him and he’ll eventually tell you that there’s a weather vane on the top of his roof that needs fixing. Head up the ladder and take the ladder up after that by the Spinning Wheel. While on the roof, use the hammer with the vane then search it to get the 3 parts… Then fix them at the anvils with a Bronze Bar for the Ornament, an Iron Bar for the Pillar and a Steel Bar for the Directionals. Go back up to the roof and fix them into place. When you’re done he’ll give you a forecast(Read it if you want a laugh… All that work for nothing… )

Go back to Arhein of Catherby and give him the report. He’s disappointed with the report but says he’ll send the T.R.A.S.H. to the Gnome Pilot right away.

Go back to the Gnome Pilot of White Wolf Mountain and ask if he’s gotten his T.R.A.S.H. - He’ll tell you the good news and that he’ll take Sanfew to the Ogre area.

Go back to Sanfew of Taverly and tell him that the Gnome Pilot will take him to the Ogres. He’ll tell you the good news and that he’ll take Hammerspike as an intiate.

Go back to Hammerspike of the Dwarven Mines and tell him that Sanfew will take him in as his initiate. He’ll tell you the bad news! That he rather be a gangster dwarf! His men attack you! You have to defeat these thugs, and then tell him to leave Tassie alone!

Go back to Tassie of Barbarian Village and tell her that Hammerspike won’t be bothering her anymore.. She’ll teach you how to make pot lids and give you a piece of soft clay, make a pot lid on the wheel then fire it up. Use the pot lid on a pot to get an Airtight Pot.

Go back to the Apothecary of Varrock and give him the airtight pot, He’ll in return fill it with Breating salts.

Go back to Horvik of Varrock and give him the Herbal Tincture, Breating Salts and 5 Pigeon Cages. He’ll in return give you 5 Chicken Cages.

Go back to Seth Groats of Lumbridge and give him the 5 chicken cages.

Go back to H.A.M. Leader Johanhus and tell him the shipments should be coming soon, He’ll tell you they’ll release Jimmy.

Go back to Aggie of Draynor and tell her Jimmy has been released! She’ll tell you she’ll be happy to be a character witness for Brian.

Go back to Brian of Port Sarim and tell him of the good news. He’ll joke around with you and give you the sharpened axe.

Go back to the Forester near Shilo and return their axe. You’ll recieve the Mahogany log in return.

Go back to Yanni of Shilo Village Antique’s Shop and Quest Complete!

Rewards: 2 Quest Points, Glider trip to Feldip Hills, 2 Antique Lamps giving 10,000 EXP each in any skill which your level is over level 30, and a Key Ring for storing keys.

Top10 Ways To Make Easy Money in runescape

Posted by: cow  //  Category: Making Runescape Money
  • Make money easy with this easy to use guide!
  • Merchanting - Go to world 1 and buy some cheap easily sellable items and then sell them on for more, if done right you can get loads, but need money to start with.
  • Air Running - At at least 2k a trip all you need to do is go to world 16 and get 25 rune essence and an air talisman or tiara, then go into the air altar (SW of Falador) and trade some saying “Open 2k/Ess” (or more than 2k) and offer the 25 essence, they should give you 2k and 25 noted rune essence, then you go to the bank (north) and store the coins and essence, get the essence out as item, and then go back to the altar and repeat.
  • Yew Logs - Chop yew logs in Edgeville, and you can sell 1k for at least 300k in Varrok west bank.
  • Pking - You can PK if you are good enough but this is risky.
  • Cow Hides - For low levels this works well as 100gp a hide is very useful at this stage.
  • Wines of Zammy - Available in a room north from These are good if you can use telekinetic grab, or you can kill all the monks to get to it, you can these for 900gp each or for laws and cash from a lot of people.
  • Coal/Iron/Steel Bars - Mine coal or iron and sell them at Falador bank, or make steel bars and sell them for more.
  • Killing High Level Monsters - If you are a high enough level you can kill lesser demons etc and get cash, runes and other good drops which are good money.
  • Lobsters - If you fish and cook them at Karamja you can either travel back to Port Sarim yourself, or get a friend to help and share the profits. They sell for about 300 each which is quite good.
  • Big Bones and Limpwurt Roots - This is good if you want to gain combat as well, fighting hill giants gives both, as well as cash and useful runes that can be used or sold.
  • 100% Proven Money Making Guide Runescape

    Posted by: cow  //  Category: Uncategorized

    How I got 10 million+ gp on Runescape as a non member

    Money can be a huge asset in runescape. Instead of “wasting” time killing giants to get big bones, trying to get to 43 prayer, a rich player can simply shell out around 3 mil and get the required amount of big bones in a few seconds! This was how I got my prayer level up. Now many of you think that membership or high combat levels are required to get rich, but my account is only level 56, it is a non member and yet I have 9 million gp! How did I do it? This is a question I always get in game, and here, I will share my secret to becoming a rich non member, starting from scratch.

    Skills = CA$H!

    Skills are the way to gaining money on runescape, not combat stats. This guide can be used by anyone from level 3 to 126. I will not explain the different ways to make money since I have never used fishing/woodcutting and therefore do not know if they are profitable. However, mining and smithing got me well on my way to the path of wealth.

    Mine Till You Drop!

    Firstly, mine lots of tin and copper ores until you have enough to make at least 200 bronze bars. This will not take all that long and remember to keep upgrading your pickaxes everytime you can as they will save a lot of time. Smelt all the bars at once at al kharid and then head to varrock where you should turn them into whatever you can. Sell at the grand exchange or general stores.

    Continue in this trend with iron ores and eventually steel. However, in my case, I mined and smith iron until my smithing level was 46, at which point I started making steel bars. Do Not Smith Your Steel Bars Until You Have Level 48 Smithing! This is very important! Just keep banking the bars and when you finally arrive at level 48 smithing, the money will start rolling in!

    THE SECRET WAY OF MY SUCCESS!