The God Wars Dungeon – Introduction (Members)

Posted by: runescape  //  Category: Bounty Hunter

The God Wars Dungeon is without question the most dangerous place in RuneScape. Within the dungeon itself you will find a multicombat area filled with creatures that have spent the whole of their natural lives fighting. If you have never been to the God Wars Dungeon before, take only items you are willing to lose. This is not a warning that should be taken lightly…

You must have started Troll Stronghold to gain access to the God Wars Dungeon.

Introduction

Fighting inside God Wars

More than two thousand years ago, the lands of RuneScape were torn and scorched during the greatest war ever waged: the god wars. During this time, the gods sent their mightiest minions to walk among their followers, gathering them to battle and, inevitably, to their deaths. In modern-day RuneScape, the Wilderness is the scar that this war left.

In recent times, though, the sheer number of adventurers wandering the land have had a remarkable environmental effect – something akin to global warming from the massive numbers of logs burnt* has thawed a place best forgotten. Now, freed from their icy stasis, the warriors that went to fight in one of the last great battles of the god wars have returned to life, without the slightest inkling that their war ended so long ago.

* Of course, some volcanic activity was also involved, but that’s not nearly as exciting.

Location

 

Location of God Wars

The God Wars Dungeon lies deep beneath the ice, north of Trollheim, on the edge of the cliffs that separate the trolls from the Wilderness. There, little more than ruins now, is a temple whose dedication is long since lost, and, within the bounds of that decayed structure, the boldest and strongest of heroes might find a crack into the world below.

The path to this temple is not easy, though, as the only path into the temple’s valley is blocked by massive stones. To move the boulders from the path you must have a Strength level of 60. Alternatively, a small niche in a rockslide can be carefully navigated if you have an Agility level of 60.

You may leave the area by the same path, or by descending the cliffs that lead down to the Wilderness in the east.

Note that this is a particularly cold region in RuneScape, where the chill saps your strength and numbs your mind. The longer you stay in the temple grounds, the lower all of your statistics will fall. The cold effect is not present in the God Wars Dungeon itself.

Points of Interest

 

Interesting areas of God Wars

The most striking feature of the God Wars Dungeon is the battle itself. As you attempt to move about the main area safely, you will see dozens of warriors still acting out the roles they were given all those centuries ago. In general, Armadyl, Bandos and Saradomin had their legions there to fight Zamorak’s forces, but the god wars were named appropriately, for the gods’ mistrust inevitably led to fighting between these supposed ‘allies’.

The main central area of the God Wars Dungeon is where most of the fighting happens, while each of the deities involved has an established stronghold around the edge. If you wish to help your chosen god to defeat his enemies, you might like to try penetrating those bases and slaying your foes’ generals.

You’ll notice a counter in the top right of your screen detailing how many followers of each god you have killed. In order to gain access to the generals’ chambers, you must have killed at least forty of their followers (although Nex will allow you to fight her without this total, as long as you are wearing full ancient ceremonial clothing).

Click a deity below to find out more about the strongholds.

Armadyl
Bandos
Saradomin
Zamorak

There’s an even deeper secret hidden beneath this level of the God Wars Dungeon, a foe so powerful and threatening to all the other armies that all four of them banded together to imprison it in what is now referred to only as the Ancient Prison. To access the Ancient Prison, you will first need to reform the frozen key; this key was split into four parts, with one part being held by each of the four factions in the God Wars Dungeon. To gain these key parts, you’ll need to defeat the warriors in each of the four faction strongholds (not in the boss room) until they drop their part.

When you’ve retrieved all four parts, reform the key and use it on the frozen door to the south of the God Wars Dungeon’s main area, then use a rope to climb down the hole to the level below (the corpse behind the frozen door won’t mind you borrowing his rope). To find out what’s down there, head over to the Ancient Prison page.

Personalities

 

The Dying Knight
When the Temple Knights discovered rumours of the ruined temple, they immediately feared the return of some ancient evil and sent a contingent of their finest warriors to investigate. The knight that lies dying amid the crumbling masonry is all that remains of that doomed expedition…
Quests

There are no quests to start in the God Wars Dungeon, only a constant struggle for survival!

Soldiers in the Battle

 

Imp (Level 7)
During the god wars, even the lowliest of soldiers had their powers boosted by their god, and imps are no exception. These tiny manifestations of evil were normally used to swarm over their enemies or as expert thieves, but now they are so few that they are easily the weakest of the foes you might encounter.
 
Goblin (Level 12-17)
Goblins were one of the most numerous races during the god wars and made up the bulk of a number of armies. They are fairly harmless by the dungeon’s standards, although you’ll be too busy fighting off everything else to notice.
Icefiend (Level 17)
The icefiends may once have been waterfiends, but their long imprisonment in the cold turned them to ice. They are now like shards of evil water raised to fight by Zamorak’s sorceries.
 
Hobgoblin (Level 47)
Hobgoblins are like a cross between a goblin and an ork, but they lack a goblin’s tenacity and an ork’s brute strength. They make up for this by being almost as numerous as the goblins but far stronger.
Pyrefiend (Level 48)
Pyrefiends are creatures of pure flame and hate, and though small they are remarkably dangerous. You will need a Slayer level of 30 to kill a pyrefiend.
 
Ogre (Level 58)
Ogres are one of Bandos’s favourite creations, being utterly devoted to him and dull-witted enough to follow any order. The ogres in the God Wars Dungeon are massive brutes with little concept of safety.
Jogre (Level 58)
Even during the god wars there were jungles to breed jogres in, and Bandos took advantage of their natural aggression to supplement his armies. The jogres are dangerous foes and are, if anything, more belligerent than orks.
 
Aviansie (Level 69-148)
The aviantese were Armadyl’s most precious children, and it is told that when they were destroyed he wept and abandoned RuneScape. Of course, not all of them were slain – some were merely frozen – and they continue to fight in his name. You can only attack an aviansie with Ranged or Magic attacks.
Vampire (Level 77)
The vampyres have been allies of Zamorak from the beginning of the god wars, and even the primitive versions present in the God Wars Dungeon are potent fighters with a remarkable bloodlust. Be glad that there are no members of the Vyrewatch down there!
 
Bloodveld (Level 81)
Bloodvelds are bloated creatures with a long, flexible tongue with which they drain their prey of blood. They are tough creatures, and you will need a Slayer level of 50 to kill them.
Werewolf (Level 93)
In their true forms, werewolves are incredibly powerful creatures possessed of a single-minded determination to kill. In the dungeon this lust is sated endlessly.
 
Ork (Level 107)
The most reliable warriors in Bandos’s forces are the orks. They are massive beasts with a bloody-minded loyalty to their god of war: the ideal soldier in a battle that might never end.
Saradomin Priest (Level 113)
During the time of the god wars, priests could not afford to be peaceful and weak, unlike their softer descendents in Lumbridge and Varrock. These devout men went to battle with the certainty that Saradomin would grant them the strength to prevail.
 
Spiritual Mage (Level 120 – 122)
Even after death, the greatest soldiers in the gods’ armies continue to serve. Spiritual mages are potent sorcerers and are rarely alone.
Spiritual Ranger (Level 122)
The gods’ forces are largely composed of spiritual fighters – those who have given their lives in the struggle, and continue to do so these thousands of years later. The rangers in these armies are excellent marksmen and should not be underestimated.
 
Spiritual Warrior (Level 125)
The spiritual warriors are the strongest of the many spirits that fight beneath the ice. Their blades are tempered with the belief they attribute to their cause.
Hellhound (Level 127)
These vicious beasts stalk their prey across the world without pausing for rest. They are the ultimate hunter, and Zamorak’s armies are often preceded by the baying of these demonic hounds.
 
Ice Wolf (Level 132)
The icy paths of the mountains above the God Wars Dungeon are owned by the ice wolves – even the ice trolls tend to avoid them. They are vicious beasts driven by hunger.
    Ice wolves can be found around the temple ruins above the God Wars Dungeon.
Gorak (Level 149)
Goraks come from a plane entirely separate from that of RuneScape, but the boundary between the two worlds is weak at the best of times. During the god wars, many of them made their way into RuneScape to serve under any god that would show them battle. They are especially dangerous, as no prayers will stop their attacks, and they will drain your skill levels with astonishing speed.
Miscellaneous

 

  • There is a catch to entering each of the gods’ areas. To enter Saradomin’s Encampment you will need two lengths of rope and level 70 Agility. To enter Bandos’s Stronghold you will need a hammer and level 70 Strength. To enter Armadyl’s Eyrie you will need a crossbow and a mithril grapple, as well as level 70 Ranged.
  • When you enter Zamorak’s Fortress you will discover that your Prayer is immediately drained and that no light source can penetrate the unnatural shadows. You must also have at least 700 life points remaining to cross the river.
  • A quick way to the God Wars Dungeon is to use the Trollheim Teleport spell, though you must have completed Eadgar’s Ruse to use this spell.
  • Having completed Love Story, it is possible to retrieve a book from a dwarf in Keldagrim to give to the Wise Old Man. He will then teach you how to modify your Teleport to House tablets to take you to Trollheim. From here, it is a shortish walk to the God Wars Dungeon.

Runescape Runecrafting Guide

Posted by: amber  //  Category: Runescape Guide

Runecrafting is an interesting and fun skill to practice in RuneScape, as there are many different kinds of Runes to make, and several parts to making them using this skill. Often times, you will not be standing in the same spot for a long time, so the skill moves along quickly and you can get a great deal of Runes crafted in a short time.

Before you can start crafting your own Runes, you need to mine some Rune Essence from the Essence Mine. Of course, not just anyone can find this mine, and only several characters in RuneScape can teleport you to it:

Aubury - Located in the Varrock Magic Shop.
Wizard Sedridor - Located in the Basement of the Wizard Tower.
Wizard Distentor - Found in the Yanille Magic Guild.
Wizard Cromperty - Located just northeast of the Ardougne Market.
Brimstail Gnome - Found in a cave in the southwest corner of the Tree Gnome Stronghold.
Once you’re in the mine, just mine some Essence from any Rune Essence rock. You will either get Pure Essence or Normal Essence. These different Essence will be explained later on. After using the nearby portal you will be teleported to the character you spoke before.

You will also need a Talisman, depending on the type of Rune you wish to make. You need to use the correct Talisman with the ruins around RuneScape to be teleported to an Altar to craft your Runes. Check the Talisman and Altar Charts below for more info.

Runecrafting Pouches

After completing the Zamorak Mage’s Runecrafting task, Members will have the ability to obtain Pouches for carrying Rune Essence. There are 4 different sized pouches, each able to hold a certain amount of Rune Essence, but you can only carry 1 of each pouch at a time. The different sized pouches are sometimes found from the loot of the Abyssal Creatures in the Abyss, including Abyssal Leeches (L 41), Guardians (L 59)and Walkers (L 81).

Pouches
Picture Pouch Runecrafting Level # of Holdable Essence
Small 1 3
Medium 25 6
Large 50 9
Giant 75 12

Kinds of Rune Essence

As said before, there are two types of Rune Essence in RuneScape: Regular Essence, and Pure Essence.

Regular Rune Essence can be used to Runecraft all of the FreePlay Runes, including Air, Water, Earth, Fire, Mind and Body. Member Runes such as Nature or Law Runes can’t be crafted using this kind of essence.

You will always mine Regular Essence if you are a FreePlayer, or if you’re a member with less than level 30 Mining.

Pure Rune Essence is used to craft all types of Runes, and can only be mined by Members who have level 30 Mining or better.

——————————————————————————–

Talismans

Once you have some Rune Essence, you’re going to need a Talisman so that you can enter the Altar of the Rune you wish to make. Many of them are dropped by enemies around RuneScape, and after you have the one you need, bring it to the ruins of that specific Rune (If you have an Air Talisman, bring it to the ruins of the Air Altar) and use it with the “Mysterious Ruins” to be teleported to the actual Altar.

Talisman Chart
Picture Talisman Where to Obtain
Air Reward from Rune Mysteries Quest; Goblins
Mind Imps & Wizards
Water Wizards & Dark Wizards
Earth Men, Farmers,Al Kharid Warriors
Fire Dark Wizards, Skeletons (lvl. 18), Guards
Body Guards & Giants
Cosmic Ice Giants, Lesser Demons, Otherworldly Beings, Mysterious Old Man
Chaos Giants, Chaos Dwarves, Ice Warriors, Lesser Demons
Nature Moss Giants, Lesser Demons, Paladins, Green & Red Dragons, Kalphite Workers, Cyclopes
Law Reward from Troll Stronghold Quest
Death Reward from Mourning’s End Part 2 Quest
Elemental Abyssal Leeches, Guardians and Walkers from the Abyss.

——————————————————————————–

Tiaras

A Runecrafting Tiara is mostly the same as a Talisman, except for the fact that you can wear it on your head rather than carry it in your backpack. This way, you can save 1 extra space per trip for Rune Essence, which is very helpful for high level Runes. Check out the Crafting guide for info about making Tiaras.

Once you’ve crafted a regular Tiara, it’s time to enchant it. Bring the Tiara to the Runecrafting Altar of your choice, along with the same kind of Talisman. Use the Tiara on the Altar to bind the Talisman and Tiara together to make an enchanted Tiara. This will cause you to lose your Talisman, but it’s very useful in making higher level Runes since you don’t need to use it with the altar to access it (thus saving a space in your inventory).

Tiaras
Picture Tiara Enchanting Experience
Air 25
Mind 27.5
Water 30
Earth 32.5
Fire 35
Body 37.5
Cosmic 40
Chaos 42.5
Nature 45
Law 47.5
Death 50

——————————————————————————–

Runecrafting Altars

Now that you have both your Rune Essence and a Talisman for the kind of Rune you want to make, you need to find the Altar to which the Talisman belongs to. You can choose the “Locate Altar” option for the Talisman itself and be pointed in the correct direction, or follow the directions and look at the maps in the below chart.

Anyhow, just use your Talisman with the “Mysterious Ruins” to be brought to the Altar. To make the Runes, just select the “Rune-Craft Altar” option from the Altar itself to craft all of the Essence in your backpack into Runes.

Tip: You can mouse-over any of the “mini-maps” below to see an enlarged picture of the altar’s location!

Runecrafting Altars
Altar Location Mini-Map
Air South of Falador.
Closest Bank: Falador East
Mind North of Falador, and east of the Goblin Village. It’s right on the boarder of the Wilderness!
Closest Bank: Edgeville (through the Wilderness)
Water Located in Lumbridge Swamp, and southeast of Draynor Village. The shack to Zanaris is to the east as well.
Closest Bank: Draynor Market or Zanaris (Dramen staff needed)
Earth Northeast of Varrock, and just south of the Lumberyard.
Closest Bank: Varrock East
Fire Just north of the entrance to the Duel Arena, and northeast of Al Kharid.
Closest Bank: Al Kharid
Body Southwest of Edgeville, and west of Barbarian Village.
Closest Bank: Edgeville
Cosmic Located in the Lost City of Zanaris. Follow the twisty path to the south of the wheat field.
Closest Bank: Zanaris
Requirements: Must have completed the Lost City Quest.
Chaos Northwest of Edgeville, and in level 9 Wilderness. Once inside, you’ll need to complete a 4-level maze (mouse over the map to see).
Closest Bank: Edgeville
Astral Found on Moonclan Island, and south of Lunar Isle city.
Closest Bank: Lunar Isle
Requirements: Must have completed Lunar Diplomacy. No talisman or tiara needed.
Nature North of Shilo Village (right near the wall) on Karamja Island.
Closest Bank: Shilo Village (must have completed the Shilo Village Quest)
Law In the northwest corner of Entrana Island.
Closest Bank: Draynor Village
For Help: Fast Free Laws service.
Death Inside of the Temple of Light.
Closest Bank: East Ardougne North
Requirements: Must have completed Mourning’s End Part 2.

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Crafting Runes

When you first start Runecrafting, you will only be able to make 1 of each rune per Essence. Upon reaching a certain Runecrafting level, you’ll have the ability to make multiple Runes from a single Essence, since you’ll have more control and skill over crafting them. You will always receive the same amount of experience from crafting each kind of Rune, regardless of the number you make.

Runecrafting Requirements
Rune Runecraft Level Runecraft Experience 2x 3x 4x 5x 6x 7x 8x 9x 10x
Air 1 5 11 22 33 44 55 66 77 88 99
Mind 2 5.5 14 28 42 56 70 84 98 - -
Water 5 6 19 38 57 76 95 - - - -
Earth 9 6.5 26 52 78 - - - - - -
Fire 14 7 35 70 - - - - - - -
Body 20 7.5 46 92 - - - - - - -
Cosmic 27 8 59 - - - - - - - -
Chaos 35 8.5 74 - - - - - - - -
Astral 40 8.7 82 - - - - - - - -
Nature 44 9 91 - - - - - - - -
Law 54 9.5 - - - - - - - - -
Death 65 10 - - - - - - - - -

——————————————————————————–

Combination Runes

Combination Runes are a newer addition to Runecrafting for Members, and they are very useful to Wilderness Player-Killing. The basic idea is that you can combine 2 Elemental Runes together to make a single Rune. This newly-formed Rune counts as 2 different elements, such as both Water and Air. Only Elemental Runes such as Air, Water, Earth and Fire can be combined. You can create the following Runes:

Mist - Air & Water
Dust - Air & Earth
Mud - Water & Earth
Smoke - Air & Fire
Steam - Water & Fire
Lava - Earth & Fire
Combining Runes

In order to combine Runes, you’ll need a few things including 1 of each Talisman, 1 type of Rune, and Rune Essence. So, if you wanted to make Mist Runes, bring an Air and a Water Talisman, either Air or Water Runes (whichever you wish to use), and Rune Essence. Depending on which Runes you choose to bring along, go to the other Temple (if you’re making Mist Runes and bringing Air Runes, go to the Water Temple).

Enter the temple using the correct Talisman as usual, and then use the other Talisman on the Altar to combine the Runes.

Warning: The Talisman that is the same as the Runes you carry will be used up when combining them! Plan on losing 1 Talisman each time you combine Runes, so it would be wise to bring Runes who’s Talismans you have more of.

Necklace of Binding

The Necklace of Binding will give you a 100% success rate while combining Runes while worn. It can be obtained by enchanting an Emerald Necklace using the Enchant Level 2 Jewelry spell.

Combination Runes
Picture Rune Runecrafting Level Runecrafting Experience
Mist 6 7.5
Dust 10 8
Mud 13 8.5
Smoke 15 9
Steam 19 9.5
Lava 23 10

Behind the Scenes – October

Posted by: cow  //  Category: runescape news

October is the month for parties as we celebrate Oktoberfest and Halloween! The conclusion to the Void Knight storyline arrives in the form of The Void Stares Back, our latest Grandmaster quest. Experienced hunters will be able to learn a new trapping method to gain Summoning charms.

The Void Stares Back

This month brings a conclusion to this year’s storyline, the Void Knight quest series. After leading a band of unlikely companions through a merry dance of pest-tracking, mysterious figures and energy draining goo, we’re now faced with the very real threat of a full-on pest invasion, seemingly brought on by those most untrustworthy of knights, the Kinshra.

Requiring 80 Magic and a series of other 70+ skills, it’s the highest quest requirements we have ever added to the game. You’ll need those levels (and more besides) if you’re to overcome the intriguing puzzles and powerful foes that stand between you and ultimate victory.

Charm Sprite Hunting

Also this month, we will introduce a brand new mechanic for obtaining Summoning charms outside of combat. Following the recent exploration into the Spirit Plane (see Pikkupstix and the Familiarisation update), the dire consequences of planar shifting have emerged in the shape of…well, nobody is quite sure yet, since they are invisible, but Yaktwee Swinmari Cianta is the gnome to find out.

Skilled hunters (72+) will be pleased to hear that they can head to the Gnome Stronghold and join in with the capturing of rogue ‘charm sprites’, which can be converted into charms as well as Hunter XP. Skill pures should note that this skill update will involve NO combat.

Oktoberfest and Halloween

Perhaps you’re interested in some community-run events inspired by the German Oktoberfest? Pretzels await for those that are, and you might want to check out the Oktoberfest Fun in Gielinor forum thread for more information.

You can also expect a monster mash this Halloween, as Pumpkin Pete brings a bit of rock ‘n’ roll to Grim Reaper’s mansion! Our third planned update for this month will require you to be the roadie for Grim’s favourite band and get the entertainment back on track. Expect to be dancing with spiders, drinking with backing singers and gathering autographs. Party-goers with killer dance moves will unlock the player-morphing ‘bone brooch’, as voted for by you earlier in the year.

‘Make-X’ Improvements

Experienced players should note that, hopefully this month, we’re redesigning the most commonly-used ‘Make-X’ menus. At the moment, if you want to make more than one of an item, you have to right-click to choose 5, 10, X or All. The new design won’t require you to right-click.

Furthermore, when you’re doing actions such as smelting ores or fletching logs into bows, the existing menu offers Make-X but not Make-All, so you have to type the same number every time you open the menu. The new design will now offer Make-All wherever it offers Make-X.

Postbag and Gallery

Look out for a new Postbag from the Hedge early this month as Postie Pete drags his mailbag all the way to Daemonheim for a Dungeoneering special. Towards the end of October, we’re also releasing another gallery page of your fantastic submitted artwork – this one with a Halloween theme, so get your submissions in now!

In other news…

A friends’ list feature is being added to the RuneScape Game Bar. Click here to find out more about the Game Bar and to download it.

Prepare for brand new Lumbridge guard NPCs, right-click options on Daemonheim altars, a godsword rework to work with deflect curses, and updates to the Wilderness wall for runecrafters.

Have fun!

Mod Mark
RuneScape Lead Designer

Runescape ROVING ELVES QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Talk to Islwyn inside the elfen woods.
Quest difficulty level: Easy.
Reward: A used crystal bow or shield, 10,000 strength experience.
Quest points gained: 1.
Required Skills: Must be able to defeat a level 84 without weapons, runes or armour.
Required advantage skills: Level 40-43 prayer (protect from missiles and protect from Melee).
Required Items: Anti poison potion, food, attack, strength or defence potions are an advantage, Glarial’s pebble, Glarial’s amulet are an advantage.
Required Quests: Regicide quest and the Waterfall quest.
Monsters: Moss giant (level 84)
NPC: Islwyn (main quest npc), Eluned.

ROVING ELVES QUEST WALKTHROUGH

THE START
Items for this part: Anti poison and some food.
Description: To start off, go the quick route to Arandar, you can find this on your map, it’s located south-west of the gnome stronghold and north east of Ardougne. From the big gates, follow the road that leads south. You will pass some dire wolfs. Continue south over a balance log and then over some jump-leaves. Further south you will find a trap-wire, step over it, if you get hit, you’ll also be poisoned so drink some anti-poison. You will run into some dire wolfs. Run past them and you’ll find two elves. Talk to the male one, Islwyn. Tell him the truth, then tell him you will help him.

THE PEBBLE
Description: If you have the pebble in your bank you can skip this part, otherwise you will have to go to the gnome village. The gnome village is the maze on the map, a quicker way is the teleportation tree inside the gnome stronghold. From here, go to the dungeon mark on the map. Go down and to the west. You will find an old man. Talk to him and get the pebble.

THE CONSECRATION SEED
Items for this part: Glarial’s pebble, food. Do not take any armour, weapons or runes.
Description: You will need to do this if you have the amulet as well. Make sure you have your prayer points filled if you plan on using magic or melee protection. Look on your world map for a house south of the Baxtorian Falls, it’s east of the gnome stronghold and north of Ardougne. From here head a little north east until you see a small stone path leading to a tombstone. Use your pebble with the tombstone to get down. If it says that nothing happens, you are carrying an item that is not allowed down there, like a piece of armour, a weapon or some runes. Otherwise, you will be teleported into the tomb. Use any potions right here and put your prayer on, now run to the next room and you will find yourself attacked by a level 84 moss giant. He uses a combined magic and melee attack, so he hits with both in one hit. This means that either of these blocks will get his damage down, but not stop him completely. Kill him with your bare hands to get the consecration seed. If you don’t have glarial’s amulet, head further west to a chest, quickly open and search it with left clicks, since there is another moss giant here. Run back to where you started and up the ladder. You will have to go all the way back to the quest start and talk to Eluned. She will enchant your seed.

PLANTING THE SEED
Items for this part: Rope, Glarial’s amulet, spade, some food and something to teleport with.
Description: Take all the items for this part and go to the starting location of the waterfall quest. It’s in the house north-west of the tomb where you got the pebble. Go to the west outside the house to find a raft. Use the raft to get down the river. You will crash halfway. Go to the south of your little island and you will see a rock with a “swim to” option. Don’t use this, use your rope on the rock instead. Here you will see a dead tree. Use your rope on that as well. You will find a door, go through it. From here, take the path to the eastern room. Go to the creates located the furthest to the north. Search them to find a key. Now go back to the main room and then west. Go past the fire giants to a locked door. Use your key on it to get through. You will find another key on the floor here. Pick it up and use it on the next door to the north. You will be inside the room where you finished the waterfall quest. Go to the urn and left-click the seed while standing next to it. You will dig a hole, bury the seed and see a small crystal tree growing. It will disappear right away. Either teleport out or walk outside the waterfall and get inside the barrel there.

THE REWARD
Description: Go back to Islwyn to claim your reward. You can pick either a crystal bow or shield as part of the reward. This completes the quest.

Runescape News - Extended Agility courses

Posted by: cow  //  Category: runescape news
News
  22nd June 2009 - Extended Agility courses   Next

If you are serious about Agility, it’s likely you’ve not been to the Gnome Stronghold or Gunnjorn’s barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer

In other news…

We’ve added a right-click option that will let you quick-start your circus performances, as long as you’ve been to the circus at least once in the past.

We’ve now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!

Runescape EAGLE’S PEAK QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Ardougne Zoo.
Quest difficulty level: Medium.
Reward: 2,500 Hunter, access to giant eagle transport, ability to catch ferrets and rabbits, ability to make rabbit-foot necklaces.
Quest points gained: 2.
Required Skills: Level 27 Hunter.
Required Items: Yellow dye, Swamp tar, 50 gold pieces.
Monsters: Kebbit (Level 13).
NPC:Charlie, Nickolaus, Fancy dress shop owner.

EAGLE’S PEAK QUEST WALKTHROUGH
Talk to Charlie, zookeeper in the Ardougne Zoo, who will tell you about his problems with a ferret who escaped while being transported to the zoo. Nickolaus, an associate of Charlie’s, has offered to recapture the ferret, but has not been in contact for a while. Charlie will ask you to go looking for him, telling you it would be a good idea to start looking in the mountains west of the Gnome Stronghold.

Head to the Gnome Stronghold. Then go west until you come upon the mountains. Head north until you find a path heading up to Eagles’ Peak. Here you will find a Rocky Outcrop which appears to be a door, but you cannot yet open it. Northwest of this are rocks to climb down to the campsite. If you cannot climb down these rocks, you can walk from the Piscatoris hunting area. Here you will find a tent with a campfire, some books, and some equipment lying outside. Inspect the books to find a Bird Book. When you read it, a metal feather will fall out.

Head back up the rocks and use the metal feather. Enter the tunnel and head south where you can see Nickolaus. Shout to Nickolaus, and he will pretend that he intentionally trapped himself with the eagle. After a long conversation, he will tell you that he needs you to give him a disguise that would make the eagles believe he is one of them. He suggests you go to the Fancy dress shop owner in Varrock in order to make the disguises. Be sure to pick up ten of the Giant Eagle feathers before leaving.

Head to Varrock with the pieces for the Giant Eagle costume, and speak to the Fancy dress shop owner. Ask him about bird costumes, and he will say he’s out of Giant Eagle costumes, but could make sets if given the materials. Speak to him again and tell him you have all the necessary materials, and he will give you two costumes.

Head back to the Eagles’ Peak tunnel, and go in. If you shout to Nickolaus, he will tell you to bring the costumes to him. Unfortunately he is blocked by a door, which requires three feathers to pass:

  • Bronze Feather: Go through the tunnel west of the door to Nickolaus. You will see a pedestal with a net under it. If you attempt to take the feather from the pedestal, it will be caught in the net, out of your reach. Operate the four winches in the corners of the room, and the pedestal will fall, allowing you to take the feather from it.
  • Silver Feather: Go through the tunnel northwest of the door to Nickolaus. You will see a pedestal with nothing on it. Inspect it and you will find that the feather has been stolen! You will see a set of footprints in front of the pedestal. Track these until you come to an opening. Inspect it and a level 13 Kebbit will attack you. Kill it, the silver feather will be dropped.
  • Gold Feather: Go through the tunnel east of the entrance to the cave. Take at least 6 of the odd bird food from the birdseed holder. Should you mess up the puzzle, there is a reset lever outside the maze. In order to solve the puzzle:
      1. Head south to a corner track, and place birdseed in the bird feeder there to get the west eagle to move to the corner.
      2. Go all the way southwest, then north into the niche and pull the lever.
      3. Head north of the entrance to find another lever in a small niche, and pull it
      4. Head to the southeast section of the maze and place birdseed in the bird feeder for the eagle going from east to west.
      5. Place birdseed in the bird feeder for the eagle going from north to south.
      6. Go all the way southeast and pull the lever.
      7. Go back to the same lever in the niche just north of the entrance and push it up.
      8. Put birdseed in the bird feeder slightly north of the lever.
      9. Go all the way northwest, and then west and pull the lever.
      10. Head to the southwest section and put birdseed in the western-most bird feeder.
      11. Put birdseed in the bird feeder at the corner of the tracks. Now go to the room due west of the entrance and take the Golden Feather from the pedestal.Go back to the stone door in the south part of the main cave and put the three feathers in it. You will now be able to open it. Wear your eagle costume and walk past the eagle. Talk to Nickolaus to give him his disguise. He will tell you to meet him at the campsite, so head there. Talk to him and he will teach you to catch ferrets, giving you one in the process. Go to Ardougne, talk to Charlie, and you have completed the quest.

    Source: tip.it

  • Runescape DEATH PLATEAU QUEST STRATEGY

    Posted by: cow  //  Category: Runescape Quests

    Starting location: Speak with Denulth located in southern Burthorp (north of the Heros’ Guild).
    Quest difficulty level: Medium.
    Reward: 3k Attack Exp, Steel Claws and ability to make them. You can also buy climbing boots from the Sherper for 12gp each, allowing you to cross the secret path for some troll killing. They do not need to be spiked.
    Quest points gained: 1.
    Required Items: 10 cooked trouts, 10 pieces of bread (either cook it, steal from the Yanille Watchman or buy from players/jungle store/baker in Ardougne), 1 asgarnian ale (bar in the quest area or in Falador), 1 iron bar, might need a Blurberry Special (You can get this from the bar in the Grand Tree (Gnome Stronghold))
    NPC: Dunstan (behind the castle to the east).
    DEATH PLATEAU QUEST WALKTHROUGH
    Denulth tells you trolls have taken over the Death Plateau and are using it to launch nightly raids, however they can’t get to invade the camp because the main path is heavily guarded. It has now become your job to find a different path to the death plateau. You also have to open the equipment storage and that requires a certain combination that a guard has.
    Section one of the quest: Obtaining the combination from the Guard:
    Go to the top floor of the castle, and talk to Eohric about where the guards are. He will tell you that there is only 1 guard on duty (Harold), and that he is at the Toad and Chicken Pub. Go to the pub to find him. You try and talk to him, but he doesn’t want to talk about the combination so go back and talk to Eohric. He will tell you if you buy Harold a beer he might talk to you.
    Buy Harold an asgarnian ale and try talking to him again, this time he will tell you he lost the combination, and that he’s searched everywhere. Now ask him if he wants to gamble. Keep trying to bet him until you get an Iou you will only get an Iou betting in amounts between 300-1000gp, it will be on the back of the combination.
    Note: If you are not winning he probably isn’t drunk enough best chances if you give him a blurberry special
    Head back to the castle and you’ll see some stones on the ground, pick up the 5 stones and place them in this order:
    Blue is far south-west, Yellow is far south-east, Red is mid-west, Purple is mid-east, Green is far north-east.
    Go upstairs and talk with the archer there, he will thank you for getting the combination right.
    Section two of the quest:
    Walk north-west towards the Death Plateau you will find a cave. Go in and talk to Saba. Ask if he knows another path to the Death Plateau. This guy is a mean old grump, but would love to get rid of the goblins he tells you. He also tells you about a sherpas.
    Sherpas’ house: Go south-west and talk to Tenzing, ask for his help. He wants 10 loaves of bread, 10 cooked trout and some spiked boots in return to help you. He will hand you some climbing boots, take those to Dunstan to get them changed into spike boots. He tells you that he will make you the boots under one condition, that his son is made into an imperial guard.
    Talk to Denulth (where you started the quest) and now you get to tell Denulth that you have found a new path however it will only be shown under the condition that Sherpas has spiked boots and the whole story. Denulth makes an exception and gives you a certificate to accept Dunstan’s son into the imperial troops. Now simply go back to Dunstan with an iron bar and the certificate.
    Now you should have your spiked boots, go back to Tenzing and give him his supplies. Tenzing gives you a map of the secret area. You need to check the path before telling Denulth about it. Go out his door and climb over the stile and walk up the path and as soon as you see the message saying its safe, go and talk to Denulth.

    How to Make a Bow in RuneScape

    Posted by: cow  //  Category: Runescape Guide

    Bows are essential in Runescape, as they are needed for the Range skill. Using bows and arrows are a smart way to kill a NPC or monster when the ability to fight head to head is not available, for example over a stream of water or through a dungeon cage.

    1. Start by cutting down trees to make logs. If you’re starting on bows, regular logs are needed. Once you advance levels, you may cut down and use higher level trees.

    2. Have a knife in your inventory. Click on the knife and then on one log. It will give you a screen with different kinds of items you can create with the kind of log you clicked on. You’ll only be able to click on selections that you’re able to with the level you’re at.

    3. Wait for the animation of your character making the bow. After, you’ll get an “unstrung bow” in your inventory in place of the log.

    4. Pick flax (from either the flax yard or Gnome Tree Stronghold). Use a spinning wheel and create bowstring. Or, for a little more GP, you can buy bowstring straight from other players.

    5. Click on the bowstring or unstrung bow. Then click on the other item. Combining the two will create a complete bow.

    • Note that making bows are a member’s skill only. Anyone, a free or member player, may use and purchase full bows though.
    • In order to make the simplest bow, the shortbow, you need a fletching level of 5. To gain levels from 1, you can make arrow shafts from tree logs. Arrow shafts are the beginning part to make arrows.

     

    How to Get 99 Hunter in RuneScape

    Posted by: cow  //  Category: Runescape Guide

    Do you want to brag to your friends that you have 99 Hunter? Do you want to get a skill to 99 but you’re on a tight budget? Do you just want to know how to get 99 hunter? If you answered yes to 1 or more of these questions, chances are you will like this article!

    1. Get about 20k
    2. Complete Priest in Peril quest.
    3. Go to Yanille where you will find a hunter shop.
    4. Find your way to the Hunter Shop which is right next to the Magic Guild.
    5. Buy 1 Butterfly net, 5 bird snares, 2 noose wands (1 is a back-up) and 6 box traps. You will also need about 10-20 butterfly jars. You will use all of these on your way to 99 Hunter. If you are willing to make trips you can just get 2 noose ropes and 5 bird snares.
    6. If you are level 1 go to the Varrock museum downstairs and talk to an NPC named Orlando. He should be right next to the staircase you came down. Do what he says and then when you finish you should get level 9 hunter.
    7. Head to the Woodland Hunter area when your hunter is level 9. It is located just south of the Piscatoris Fishing Colony and west of the gnome stronghold.
    8. This may seem boring at first, but when you get 99 you’ll be happy.
    9. Hunt Copper Longtails until it is level 15.
    10. Continue to hunt Copper Longtails, but go with your butterfly net and hunt Ruby Harvests at the same time. When you get to level 20, you can set 2 traps at one time.
    11. Get your hunting level to 29.
    12. Go to the Hunter spot southwest of the bank in Canifis.
    13. Catch swamp lizards. You can set 3 traps when you are level 40.
    14. Do this until Hunter level 47.
    15. When you get to 47 buy desert robes and desert boots, and 14 waterskins(4). Go to the Orange salamanders in the desert. (east of shanty pass place, cross bridge =]) release them all. no one buys them and there are no banks nearby.
    16. At 53 head back to where you caught the Copper Longtails, but this time bring 500gp with you (1k for safety)and 4 BOX TRAPS then enter the fenced off area to the EAST of the Copper Longtails.
    17. Then go to the Chinchompas and catch them.
    18. Once you’ve got 59 hunter,hunt red salamanders.Located South west of East Ardougne.
    19. Catch salamanders until until Hunter 63 (65 if you want faster xp!).
    20. Head to Feldip Hills again, but go to where the screen turns black at the west side.
    21. Set four box traps and the Red Chinchompas will be attracted to the trap. Just like the other Chinchompas, they stack so you can keep them!
    22. Stay here until your level is 99. At 99 you will have caught about 48,000 Red Chinchompas, which you can either use them for Ranged xp or sell them at 600-800 each for a whopping 28.8-38.4m.
    23. If you want the skill cape after you’ve achieved 99 hunter, you can go to feldip. The hunting master will sell you a hunter cape and hood for 99k, and lives in the hut near the red chinchompas.
    • Always try to get to 99 hunter without taking breaks.
    • It shall take around two-six weeks to get from level 1 to 99 and for me getting from level 9 to 63 took 4 days so 63 to 99 is a lot harder.
    • Remember, it’s just a game! Don’t miss out on your social life just to get 99 hunter.
    • Always stay at least 4 or 5 steps from your trap, as this will make the prey less hard to catch.
    • Have fun! Hunting is one of the most fun skills to train, and enjoy your 99 Hunting Skill Cape.
    • If you’re worried about killing chinchompas while hunting, wield a bow or crossbow with out any ammo, it will not let you attack them.
    • There are many ways to 99 and some may be better than others, but if you are looking for the fastest way, this is it.
    • You may want to consider wearing Larupia clothes in the Feldip Hills Hunter area to help your chances of making a successful catch.

     

    How to Get 99 Agility in RuneScape

    Posted by: cow  //  Category: Uncategorized

    Agility is a very hard skill to raise, and is very rewarding for the few who choose to get 99 Agility. Throughout RuneScape there are large amounts of Agility training areas and shortcuts. These are easy no-risk courses for beginners that lead up to hard high-level courses deep in the Wilderness. Follow these instructions and get 99 Agility!

    Begin by looking for the Agility image on top of the Gnome Stronghold on your minimap. To find all Agility areas you can also left-click on the Agility image on the minimap. This will cause all Agility icons on the minimap to flash yellow for a few seconds.If you want to use the agility skill you will have to begin by using the obstacle course in the Tree Gnome Stronghold and then move on to other areas such as the Agility Pyramid once you meet the requirements.
    Go past each course by left-clicking on the obstacle you want to pass and, if you have the right Agility level, your character will try to do so, though you may not always be successful. Some obstacles are dangerous and if you fail them it can cause you to lose some hitpoints and stop you from getting experience for that try.Because of this, it is reccomended for most courses that you bring some food with you, it is up to you to discover which obstacles are safe or not. If you go through the course properly, you will get experience for each obstacle you successfully pass, as well as some extra experience upon finishing a lap.
    Gnome Stronghold (Agility Levels 1-30)
    Go to the Gnome Stronghold Agility Course. Start the course by left-clicking on the fallen log. The Obstacles included this course are:
    Log-7.5 Agility Experience
    Obstacle Net-7.5 Agility Experience
    Tree Branch-5 Agility Experience
    Balancing Rope-7.5 Agility Experience
    Tree Branch-5 Agility Experience
    Obstacle Net-7.5 Agility Experience
    Obstacle Pipe-7.5 Agility Experience
    Adding to the Experience gotten by the Obstacles, you will get a bonus of 39 Experience when you complete each Lap. The grand total for finishing the whole Course from Start to Finish is 86.5 Experience. Complete this Course until you get 30 agility.
    Penguin Agility Course (Agility Levels 30+)
    Requirements:

    30 Agility
    Penguin Suit
    Having Completed the Cold War quest
    Walk to the Docks North of Rellaka.
    Right-Click on the man named Larry at the docks and choose the “Travel” option. This will take you to the Ice Berg.
    Right Click on Larry again once you are at the Ice Berg and click the “Tuxedo Time” option. You will then turn into a Penguin.
    Walk North from there until you see an avalanche.
    Click the “Use” option once you arrive at the avalanche. This will take you to the Penguin Lair.
    Head North until you reach the first door to the West.
    Enter the door and go through the door across the room.
    Walk down the hall you come in to until you get to another door. Go through this door. You will see a lot of penguins doing some work outs.
    Walk North past the Penguins until you see a starting line. Welcome to the Penguin Agility Course! Jump into the water to begin the Course. The obstacles included in this course are:
    Crushers-55 Experience(They move back and forth and can inflict four damage if failed)
    Stepping Stones-80 Experience(If you fail, you may receive up to three damage)
    Icicles-40 Experience for each icicle(If you fail, an Icicle can cause up to two damage. You must pass through four Icicles)
    Ice Slope-180 Experience(If you fail the Ice Slope, you will receive two damage. When you arrive at the top of the Ice Slope, you will start sliding down the Hill! 65 Experience Bonus)
    Arrive at the bottom, and you will have completed the course. The Grand Total for Experience gained is 540 Experience.
    Complete this course until you reach level 35 agility.
    Agility Pyramid (Agility Levels 35+)
    Complete this Agility Course by bringing the right items.
    Desert Clothing(Will sheild you from the Desert heat)
    Boots of Lightness(Makes you weigh less so you can run longer)
    About 500 Gold Pieces(You will need the Money for Waterskins, Magic Carpet rides and a Shantay Pass.
    Around 5-8 pieces of Food(For when you fail the Obstacles and get hurt)
    Some Choc-Ice(Choc-Ice is a mixture of Food and Waterskins, which can help you and heals 7 Hit Points.
    Around 8-10 Waterskins(More might be needed depending on how long you wish to stay at the Course)
    Walk to the Shantay Pass once you have all of the right items.
    Get a Magic Carpet Ticket there (if you don’t already have one) and walk over to the Magic Carpet Manager.
    Take a Carpet ride from the Shantay Pass to Pollnivneach.
    Walk or run south towards the southern Carpet Stall in Pollnivneach and get a Magic Carpet ride to Nardah. Nardah is a wonderful place because it has a Bank where you can take more Food or Waterskins when you want them.
    Walk south from Nardah until you come across a big Pit with a Pyramid inside.
    Get off the Cliff (located on the western side) and go towards Simon Templeton.
    Talk to Simon Templeton and he will tell you he wants the Artifact located at the top of the Agility Pyramid. He will ask you to get that Artifact. The Pyramid is divided into several floors. You have to get to the next set of Stairs. Each floor of the Pyramid will have some Traps to test your mastery of the Agility Skill. When you get to the top of the Pyramid, climb the Rocks and take the Artifact. The Artifact is a Golden Pyramid Top. The Agility Pyramid Course gives an average of 20,000 Agility Experience an hour if you work hard enough. You will get 1,014 Experience for completing the Pyramid without failing a trap. If you do fail, you will get more Experience for the Obstacles that you must do again, however the time it will take to complete the course is made longer. The Obstacles included in this Course are:
    The Pyramid Block-0 Experience(These will push you down to the previous floor of the Pyramid)
    The Cross Plank-56.4 Experience
    The Cross Ledge-52 Experience
    The Spinning Block-12 Experience
    The Cross Gap-56.4 Experience
    The Low Wall-8 Experience
    The Jump Gap-22 Experience
    Steep Passage-300 Experience
    Do this course until you get level 40 Agility.
    Barbarian Outpost (Agility Levels 40+)
    Start training here once you have 40 agility.
    Find the Barbiarian Outpost North of the Baxtorian Waterfall.
    Enter the course by crossing a pipe (which will give you 10 Agility Experience). The Obstacles included in this course are:
    Rope Swing-20 Experience(can be failed)
    Log Balance-12.5 Experience(can be failed)
    Obstacle Net-8 Experience
    Balancing Ledge-20 Experience(can be failed)
    Crumbling Wall-12.5 Experience
    Crumbling Wall-12.5 Experience
    Crumbling Wall-12.5 Experience
    Do this course until you get level 50 Agility.
    Ape Atoll Agility Course (Agility Levels 40+)
    Requirements:

    Ninja GreeGree
    Level 50 Agility
    Having Started the Monkey Sub Quest from Recipe for Disaster
    The Obstacles Included in this course are:
    Stepping Stone-40 Experience
    Tree Climb-40 Experience
    Monkey Bars-40 Experience
    Skull Slope-60 Experience
    Rope Swing-100 Experience
    Tropical Tree Climb-300 Experience
    Complete this Agility course until you reach Level 55(60 reccomended) agility.
    Wilderness Agility Course (Agility Levels 55+, Optional)
    Go to this course if you are not afraid to die, as it is located in level 50-56 wilderness. This is probably the best way to get Agility Levels though.
    Walk to the far northwest corner of the Wilderness. This is where the Agility Course is Located. You can walk west from the Mage Arena Bank or use the Ardougne Teleport Lever to get there also.
    Fail an Obstacle, and you will lose 20% of the Hit Points you have left. This is why some Food is a good idea.Here is an example:When you have 80 Hitpoints, you may lose 16 Hitpoints from failing an obstacle, but with only 50 Hitpoints you will lose 10 Hitpoints from failing. The obstacles included in this course are:
    Tube-12.5 Experience
    Rope-20 Experience(Can be Failed)
    Rock Jump-20 Experience(Can be Failed)
    Log-20 Experience(Can be Failed)
    Rock Climb-20 Experience
    Adding to the Experience given by the Obstacles, you will get an extra 499 Experience upon completing a Course Lap. The grand total for completing the entire Course from Start to Finish is 571.5 Experience.
    Complete this course until you reach level 60 agility.
    Lycanthrope Agility Course (Agility Levels 60+)
    Requirements:

    60 Agility
    Having completed the Creature of Fenkenstrain Quest
    Must be wearing the Ring of Charos
    Walk to Morytania.
    Go East of Canifis. You will find the Agility Course there. The obstacles included in this course are:
    Five Stones-10 Experience for each stone
    Three sets of Hurdles-20 Experience for each hurdle
    Pipe-15 Experience(After going through the Pipe, take the stick on the ground. This awards you to with extra Experience upon completing the Course)
    Skull Slope-25 Experience
    Zip Line-200 Experience if successful or 140 Experience if failed(You can lose up to 30 Hit Points by falling off the Zip Line)
    Give the Stick to the Agility Trainer after you finish the course. You will get 190 extra Experience for doing so. The grand total for successfully completing the entire Course from Start to Finish is 540 Experience. If you failed the Zip Line, the total will be 480 Experience.
    Complete this course until you reach level 70 agility.
    Complete any course you want until you reach level 99 Agility. This will take a while. The Wilderness Course is Reccomended. Congratulations on reaching 99 Agility! Now go get that skillcape you’ve always wanted!