Runescape WOLF WHISTLE QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: Pikkupstix’s house in eastern Taverley.
Quest difficulty level: Easy.
Reward: 276 Summoning, ability to use Summoning skill, 275 gold charms.
Quest points gained: 1.
Required Quests: None.
Required Skills: None.
Required Items: 2 set of wolf bones.
Monsters: Wolpertinger.
NPC: Pikkupstix.

WOLF WHISTLE QUEST WALKTHROUGH

Start by heading to Taverly and talking to Pikkupstix, who is located in the house with the quest icon on it. He will tell you about a little problem upstairs with a rampant creature. After finding out it is a rabbit-like creature, say you can take care of it. Head upstairs, and a short cut scene of an frightening, evil rabbit of doom will play. Go back downstairs, before the monster notices you.

Talk to Pikkupstix again, and you will find out that the rabbit-like creature is called a Wolpertinger. He will tell you that to kill it, you need a Spirit wolf pouch. He has all the materials necessary to create one, except wolf bones. Collect two wolf bones from locations such as White Wolf Mountain (to the west) or behind Gu’Tanoth. You can search the remains of his assistant, Stikklebrix, who can be found on the pathway up White Wolf Mountain, or simply kill two wolves.

Return to Pikkupstix’s house and talk to him. He will give you the rest of the required items: Spirit shards (14), Gold charms (2), Pouches (2) and a Trapdoor key. The spirit shards go into the pouch to attract a certain familiar you want. You then find out you need to make two summoning pouches.

Open the trap door, on the east side of the house, and continue down into the dungeon. Use your materials on a nearby obelisk that is active; that is, the options should be “Infuse-Pouch” and “Renew-Points.” Select to make two Spirit wolf pouches. Then use one pouch with the obelisk again, and create ten Howl (spirit wolf) scrolls.

Now go back upstairs to the Wolpertinger’s level. Summon the Spirit wolf by using the “Summon” option of the pouch. Use the howl ability with your summoned wolf, by selecting the special ability button. This will use one of your Spirit wolf scrolls. After that, you will feel drained from using your summoning abilities. Talk to Pikkupstix, who will tell you to go down and renew your points at the obelisk. Finally, return to Pikkupstix to complete the quest.

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Runescape TEMPLE OF IKOV QUEST STRATEGY

Posted by: cow  //  Category: Runescape Quests

Starting location: A dark stranger called Lucien asks you to retrieve an artefact known as the Staff of Armadyl. Speak to him in the Flying Horse Inn in Ardougne.
Quest difficulty level: Hard.
Reward: 10.000 range exp, some fletching exp, Light key (Used to re-enter the house at McGrubber’s woods), Pendant of Lucian, Pendant of Armady.
Quest points gained: 1.
Required Skills: Level 42 thieving and level 40 ranged.
Required Items: Lit candle (Use a tinderbox with a candle), weapon with a slash attack, a yew or magic bow, and 20 limpwurt roots.
TEMPLE OF IKOV QUEST WALKTHROUGH
Firstly: Get the Pendant of Lucien and go to the dungeon north-east of Ardougne.
Enter the dungeon: Head west and you’ll see some stairs leading off to an area that is completely black. Go in. If you have the candle with you, the room will be lit up. If not, it will be black and dark.
Boots of Lightness: Slash the web in front of the only red dot in the room and take the boots. These boots take away 4kg from your weight and are very useful.
Room of Fear: As you go back up the stairs, put on your Pendant of Lucien and try to open the gate to the north. If you don’t have it on, you will jump back in fear. If not, you will enter a room with level 45 skeletons.
Lever: Head to the bridge to your west. Put on your boots and make sure your weight is 0kg or less; cross over and take the lever piece.
Traps: Cross over the bridge to the main area and head north. You will see a lever above a trap door. Search the trap door for traps and disable them. Then pull the lever.
Second lever: Go to the entrance room and search around for the lever bracket. Use your lever piece with it and pull. Then head through the south gate.
Ice arrows: Walk along the path fighting (or avoiding) the ice spiders (level 61) until you see jutting areas with chests. Search the chests for ice arrows and gather as many as you can. If you have searched all of them, go back and search them again. You need about 20-25 to kill the next monster. Head back to the area by the first lever after you finish.
Fire warrior: Go to the rocks with broken arrows around it and enter that door. Open the opposite door and the Fire Warrior will pop up. Equip the ice arrows and shoot him until he dies. (Note: He is a mage, so protect from magic helps a lot). After he dies, the door you tried to open will let you pass.
The lava: As you notice, there is lava blocking your path. Talk to Winelda and give her the 20 limpwurt roots; she will pass you over the fire.
Shiny key: Run through the area, past the ladder and past the odd wall to the very end and get the key. Run back to the wall and push on it. Here you have a choice in how you choose to finish. However, the reward is not changed.
GOOD SIDE: Take off your Pendant of Lucian and talk to the guardians. Tell them that you are after the staff because Lucian sent you and that you need a bath. They clean you and ask you to side with them. If you do, they will give you the Pendant of Armadyl. It will allow you to attack Lucian.
Put it on, and climb the ladder and exit.
BAD SIDE: Take the staff and exit. You may have to fight the guardians if you walk back through the wall.
Lucian: Go north of Varrock; you will find a lone house. Enter it and kill Lucian or give him the staff.

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Runescape MONKEY MADNESS QUEST WALKTHROUGH

Posted by: cow  //  Category: Runescape Quests

1.
You are to investigate the disappearance of the 10th squad.
Take the gnome glider (top floor) to Gandius and head north to the shipyard. Attempt to open the gate and show the gnome seal to the shipyard worker, head to the house to the south and talk to the gnome in the house. He tells you that the 10th squad never reached the shipyard and that the squad might have been blown away by the wind to the south. Report back to the king and the king will give you orders to be taken to the new Tree Guardian, Daero.
You are to find Daero and give him the orders from King Narode Shareen. He is located on the second floor of the Grand Tree to the east at the bar. Daero blindfolds you and brings you to an underground chamber. Head south to a reinitialising panel and solve the puzzle. The answer can be found in the crate beside the panel. You land on an island and find the crashed gliders of the 10th squad.
Speak to the gnome there and request that he brings you to Ape Atoll. The gnome will refuse, so speak to the Wing Commander and he will order the gnome to bring you to Ape Atoll.

2.
When you reach the island head northwest and go northwards. You will be shot down by the archers and jailed. In the jail, pick-lock the lock when the guard is not near the door and go to the space to the west when the guards change shifts, dash out of the jail and head north to the tall grass. Move east and run southeast past the temple (the big house to the northeast with an altar) You should find yourself southeast of the temple and north of the sergeant of the 10th squad.

3.
Talk to the sergeant and he will ask you to go and see the mage of the squad.
Head northwest back to north of the prison and run south to a big house. Turn on protect against ranged in case. You should see a trap door in the middle of the house. Avoid the trapdoor, if you go near it you will get jailed again. Stick to the walls of the house and search the crates in the house. You should find some dentures and a crate with a hole at the bottom to the southeast. Go down the hole and head northwest. There will be about 6 crates at the northwest corner. Search the crates to find a monkey amulet mould. Teleport out and refresh your food/potions.
Go back to Ape Atoll again (talk to Daero) and head west and look out for a dungeon entrance. Go down the dungeon and follow the tunnel (head north at the first intersection)
Every now and then the screen will start shaking. When that happens run for shelter under one of the ledges.
Keep protect against melee on at all times for safety reasons.
Look out for traps on the floor.
There will be a trap which you can pass by using a plank on it.
You will find the mage Zoonock at the end of the tunnel. Talk to him and he will tell you about the amulet and talisman. Use the gold bar, dentures and amulet mould on him. He will enchant the bar and return it to you. Leave the dungeon (teleport or walk out).
Head back to the monkey village by getting shot down and jailed again. Using the same method as before to escape from the prison, and head east towards the temple. Go in (make sure protect against melee is on). Look for a trap door to the east of the temple and climb down it. You should notice 2 walls of flame in the dungeon. Use the enchanted bar on either wall of flame and then use the ball of wool on the amulet. Wear the amulet.
Head back up the rope and try and escape (might be a bit tough so try climbing the ladder and escape from the second floor where there is a ladder to the south).
Head back to the north of the jail again and move west. You should find a small plantation with a few banana trees in it. Wait for the Little Monkey’s Aunt to go into the house, then talk to the little monkey and claim you are his uncle. While looking out for the aunt, pick a few bananas (5 or 6) and give them to the little monkey.
Then, head north to hide and wait for the aunt to go to the little monkey and head back to the house again. Keep talking to the little monkey (I tried 3 times) and the monkey will tell you that the aunt has given him the toy.
Ask for the toy and you will get a monkey talisman. Kill a monkey on Karamja if you don’t have the monkey corpse yet. Head back to Ape Atoll again and go down the dungeon to the mage. Use the monkey corpse and the talisman on the mage and he will give you a magical talisman. When you hold the talisman you will transform into a monkey. When you are a monkey you will not be attacked by anyone or anything on Ape Atoll.
Transform into a monkey and head back into the village again with your monkey speak amulet equipped. Go to the sergeant again and talk to him. Then, approach the high elder guarding to the south.
You will need to find the captain who can be located to the southwest of the village. You can go up to the ledge where the monkey archers are guarding the village entrance. Use the tower to get to the other side to find the captain.
Upon talking to the monkey leader, he will request that you rescue a fellow monkey from the Ardougne zoo.
Go to the zoo and transform into a monkey. Talk to the Monkey Minder and he will lock you up. Talk to a monkey in there and tell him to go into your backpack. Then transform back into a human and talk to the Monkey Minder. He will get you out of the cage. Go back to Ape Atoll and bring the monkey to the monkey leader. Remember your monkey disguise. Then, talk to the sergeant.

Desert Treasure Quest Walkthrough

Posted by: cow  //  Category: Uncategorized

The Beginning section: Go to the quest start point in Bedabin camp, west part of the desert and speak to the Archaeologist. You’ll learn that he thinks there?s great treasure in the desert. He will ask you to deliver an etched note to a colleague of his. You can find the colleague in the examining hall in the south part of the digsite area. Speak to the archaeology expert and he will translate it for you. Go back to the Bedabin camp. Speak to the archaeologist again and agree to split the treasure equally (50/50).

Head south to the bandit camp and talk to the bartender. Buy a beer for 650gp, then talk to him again. Talk to him about diamonds, then talk to Elbis in the east part of the camp. Elbis tells you that he can craft some scrying glasses to help you find the diamonds. He needs 12 magic logs, 6 steel bars, 6 molten glass, 1 heap of ashes, 1 bones, 1 piece of charcoal and 1 blood rune. Give the items to him.

South and east of the camp on a small hill is Elbis, surrounded by six mirrors. Look into each of them to find the locations related to the diamonds. Four of them are true and two are false.

Diamond of Shadow section: North of Ardougne you find a man named Rasool. Speak to him and he tells you that someone has stolen a gilded cross from him and that you have to get it back. Go to the bandit camp south of where you started quest. Find a tent with a locked chest in it in the southern part of the camp. Open the chest using a lockpick and take out the gilded cross. Go back to Rasool and give him the gilded cross. He gives you the ring of visibility. Equip the ring of visibility and a trap door will appear in the fenced off area. Open the trap door and go down the ladder into Damis’ Lair. Go though the long tunnels as far to the east as you can. You will encounter level 63 shadow hounds and level 80 giant skeletons. Kill Damis (level 107) using protection prayers. Kill Damis again as he respawns in a stronger form (level 174). Pick up the Diamond of Shadow and run back out again.

Diamond of Blood section: Go to the Canifis bar, as you approach you should see a sequence where a Vampire called Malak collects blood from the bartender Rovar. He then calls you over. Tell him you are looking for the diamond and he will tell you Dessus has it. Malak tells you where he is and how to kill him. He wants you to kill Dessous so that he can own more land. Go to Draynor (glory amulet teleport is best) and go down the trap door near the jail and find the man called Ruantan living in the sewers. Give him your Silver bar and he will make it into a Silver pot. Go to Entrana with your pot and get it blessed by the high priest in the chapel. Go back to Malak, tell him you have the items and he will drain some blood for you. Crush the garlic with a pestle and mortar and add it to the blood. Also add the spice. Get weapons, armour and food and prepare for battle. Walk south from the Canifis Slayer master until you hit the swamp (just west of werewolf agility course). Walk as far south and east as possible in the myreque area. You will have to cross a bridge and will eventually come to a graveyard. Use the pot on the vampire’s grave and he attacks you. Kill him. You can attack him with ranged or a halberd from behind the fence. When he dies go back to Malak in the Canafis bar and he will give the Diamond of Blood to you.

Diamond of Ice section: Teleport to Trollheim and go north to the ice gate. Give the troll child your cake and he will tell you that his mum and dad have been frozen solid by a nasty man who claimed they stole a diamond from him. Squeeze through to the next area. You will get hit occasionally and your stats slowly drain because of the effect of the cold weather. Run until you see the frosty cave. Kill the trolls until all the icicles covering the entrance have fallen off. If using magic cast fire offensive spells to kill the trolls. Squeeze through the cave. Put prayer on and get past the big scary wolves. You feel an evil presence near and you find the ‘bad man’ called Kamil (level 154). Battle him using protection prayers while drinking restore potions and prayer potions. He drops a super restore potion and two chocolate cakes when he dies. Keep walking, forward and spiral around the mountain. Walk until you see an icy trail. Put on the spiked boots. Start up the slippery path. After you have crossed the bridge you will find two frozen trolls, these are the parents of the troll child. Smash the ice to set them free. Teleport back to Trollheim and go to the child again. He gives you the Diamond of Ice.

Diamond of Smoke section: Go south and east of the Bandit camp until you reach the smoking well located south east of the desert mining camp. Make sure you are wearing your face mask. Climb down the well. Walk to the far north east of the cave. Light the north east torch with your tinderbox. Then light the south east one. Then the north west torch, and finally the south west torch. When all four torches are lit you get a message saying you should claim your key. Run to the middle of the west section in a large square room with fire giants. Open the chest in the middle of the room before any of the torches go out to find a key. Run back to the east part of the cave, you will see a gate. Open it with your new key. A fire demon named Fareed (level 167) will appear. He will make you drop your weapon if you are not wearing your ice gloves during battle. He attacks with Melee and Magic. Turn on your prayer and start fighting. When the demon dies teleport or run back out.

Pyramid section: Go back to Elbis and talk to him. Go to the Pyramid south east of Elbis. Use the four Diamonds on the four Obelisks surrounding it. The colour of each obelisk will show which diamond to use with it. The pyramid is now open. Run through the pyramid and you will encounter scarabs (level 92) and mummies (level 103). There are also random pits that can appear and you will fall through and end up outside again. When you reach the bottom level chamber, the spirit of Azzanadra will appear. Speak to it. This completes the quest.

Starting location: East of Varrock there will be a path heading south, follow it until you come along a gate. Go through the gate and into the building ahead. Talk to the Examiner to start the quest.
Quest difficulty level: Medium.
Reward: 2,000 Herblore exp, 15,300 Mining exp and 2 gold bars. You will also get either a chocolate cake or something to drink.

Quest points gained: 2.
Required Skills: Level 25 thieving, 10 agility and 10 herblore.
Required Items: A cup of tea (which can be bought near east Varrock bank for 10gp or you can steal it from the stall), a pair of boots & gloves, pestle and mortar, empty vial and a tinderbox.